Might be true.I still think grav plates turn off as fast as lights...
I didn't see anything in the MegaTraveller Starship Operations Manual.
Might be true.I still think grav plates turn off as fast as lights...
And then there's what happens in a belly-lander ship when you turn off the grav plates and shove the throttle forward...There are no variable costs in spacecraft construction, in the minor details.
If I don't need ten gee gravity plates, why should I buy them if they (probably) cost more?
We know that one to zero would at best make you nauseous, but zero to one would be dangerous, considering kinetic impact; rate of change would likely be best about rate of falling safely to the ground, or deck in this case. Or floating down.
That's what I was talking about!
Obviously, someone forgot to turn on inertial compensation.
LBB DA1, p7:"A prominent power-on switch is situated on the bridge; and another is on the cantilever platform at the rear which will turn power on (but cannot turn power off ). Power-on puts all interior lights on and activates the grav plates.
When the grav plates go on, any individual not specifically stating that he or she is standing with feet on the floor, or sitting in a chair, is subject to a fall.
Each must make either a Dexterity + Vacc Suit or Athletics (coordination) or fall. If the fall occurs, the individual takes 2D damage." Annic Nova (MgT)
The MgT text is obviously a pretty direct translation into MgT from CT.Power: The ship is at low power, sufficient only for standby lighting on the bridge, and for emergency operation of the iris valves within. All locations are at zero-G. Thes tarship is dark. and indivlduals will find their actions doubly clumsy--from zero-G and from thelr encumbering vacc suits.
A pominent power on switch is situated on the bridge; and another is on the cantilever platform at the rear whlch will turn power on (but cannot turn power off. Power-on puts all interior lights on and activates the grav plates.
When the grav plates go on, any individual not specifically stating that he or she is standing with feet on the floor, or sitting in a chair, is subject to a fall. Each throws 8+ to avoid an injurious fall: DM +2 if dexterity 8+, +1 if strength A+, + vacc suit skill. If the fall occurs, the individual receives 2D hlts.
@Spinward Scout2.) Stunner didn't affect the electronics of the VACC Suit?
Of course not, this is in Mgt 2e, Zero-G combat is so LBB... LOL.Any of these characters have the Z-G combat skill?
That's impressive!@Spinward Scout
I looked through the rules and no mention that the VACC suit is susceptible to any kind of EMP / stun effect. I'm thinking they have "shielded" electronics systems?
Funny you should mention it though, the players did use the stunner against an NPC's workstation/terminal to disable the terminal, and thereby shut the NPC out of the system.
Now I have vivid dreams of using a Taser on my work computer. "Hello Help Desk? Umm yeah, it's smoking and sparking."
"Run the nosmoke.exe patch at the earliest opportunity. If that doesn't solve the problem, you'll have to upgrade your power supply..."Now I have vivid dreams of using a Taser on my work computer. "Hello Help Desk? Umm yeah, it's smoking and sparking."