OK, not worthless, just very expensive.
Not that much more expensive, the tankers don't need high end computers or weapons/screens or the high-end power plants to power same.
Also, what is the cost of fleets that glower at each other across a lethal border without achieving anything because it is too Jutland to risk their destruction in high value battles, or worse the conclusion tried and the fleets lost with no result?
The most expensive war is the one that is lost for lack of appropriate decisions within the ability of the star nation to have done. Putting the enemy on the horns of a dilemma is a proven way to break strategic logjams.
We just agreed tankers can't do J-8, more like J-5 or J-6?
The J-8 figure is more how far out the raider fleet can go with the tanker fleet boost/assist. The tanker fleet will need to refuel and get home, the first indication to the defenders of what breach where. Which in most cases is what you want, to create that allocation of resources.
Tankers refuel as fast as streamlined warships. Unstreamlined ships relying on tankers are slower.
I am referring to operational speed. Hooking up the hoses and pumping is going to be faster then maneuvering into a gravity well to make the fuel run or runs, then refine it. Not to mention managing the time, safety and surprise factors avoiding the 'friction' of even light patrol forces.
Quite, tankers adds flexibility, but at a cost. I would not halve my cruiser fleet to add a little flexibility...
You wouldn't have 1 cruiser:1 tanker ratios, but design the raiding fleet with enough to break through/crush most any casual patrolling group and do damage to mercantile/industrial targets while maintaining J-4 to maximize strategic speed. Breaking major planetary defenses is likely out of the question, so it's going to be a significant force but not planetary siege level, more breaking orbital/system facilities. Certainly not some budget busting exercise in cutting fleet combat power in half.
You use tankers when you absolutely have to.
A lot depends on the astrographics and relative fleet strength/dispositions and which side time is working for, but the tanker option is likely to apply in more situations then say rifts.
Agreed, interstellar fuel dumps are great. They can be done with drop tanks and they can be made years in advance, especially by the defender. They can even be made by the warships themselves, without any need for tankers.
Being mean and all, I would tend to have expiration dates on dumps, as space is big but not empty. If in-system, definitely risk of a small percentage of tanks being holed/hit with stellar flares/leakage per month.
Fuel systems are like any other ship system that requires maintenance, so figure a significant increase in failure once they have been a year plus deployed forward.