I think most of you seem to have defined the limits for how much Traveller can stretch. However, you guys seem not to have realized it yet...
My own Stretches would be to:
1. revise chargen to allow even Basic to give a few more skills and attribute bonuses,
2. Revise the tech scale so that computers are a bit more powerful a bit more early on, and also revise it so that quite a bit of the swag is available at earlier TLs (though this necessitates putting in more high-TL swag!); the rationale for this is that a holographic comm should be TL-12 instead of TL-14,
3. Rifles would IMcTU do 4d6 damage instead of 3d6, with Gauss Rifles doing 5d6 damage: i.e. weaponry damage is a bit more scary.
4. Expand the list of available Psionic powers that a Psion can have, even if you make the required power higher (DO NOT expand the frequency of actual Psionic Talent, because having more than one or two Psions would be seriously unbalancing).
I'm sure there's more, but I've listed my house rules somewhere...
My own Stretches would be to:
1. revise chargen to allow even Basic to give a few more skills and attribute bonuses,
2. Revise the tech scale so that computers are a bit more powerful a bit more early on, and also revise it so that quite a bit of the swag is available at earlier TLs (though this necessitates putting in more high-TL swag!); the rationale for this is that a holographic comm should be TL-12 instead of TL-14,
3. Rifles would IMcTU do 4d6 damage instead of 3d6, with Gauss Rifles doing 5d6 damage: i.e. weaponry damage is a bit more scary.
4. Expand the list of available Psionic powers that a Psion can have, even if you make the required power higher (DO NOT expand the frequency of actual Psionic Talent, because having more than one or two Psions would be seriously unbalancing).
I'm sure there's more, but I've listed my house rules somewhere...