All the various versions of Traveller allow for the generation of whole star systems. My question is, how often is a complete system of importance to your game?
Depends upon the game. When I ran my Elestrial Concordat, vital. It gave me 100+ bodies in 8 systems.
In most of the games that I have been a player, I haven't even needed the entire profile for the planet, let alone the whole system ... Starport class, atmosphere and trade codes are all most games need (with an atmosphere other than Thin/Standard/Dense meaning you stay in the Starport indoor urban adventure.)My question is, how often is a complete system of importance to your game?
All the various versions of Traveller allow for the generation of whole star systems. My question is, how often is a complete system of importance to your game?
In most of the games that I have been a player, I haven't even needed the entire profile for the planet, let alone the whole system ... Starport class, atmosphere and trade codes are all most games need (with an atmosphere other than Thin/Standard/Dense meaning you stay in the Starport indoor urban adventure.)
How much travel/adventure was involved with those 100+ worlds?
Never, but always do extended system gen of the details and sometimes I even work out the orbits and such. Then again, I dig Pocket Empires so that extended system info has a lot value to me.Let me try again. How often do your games involve traveling to/adventuring on non-mainworlds in a star system?
Let me try again. How often do your games involve traveling to/adventuring on non-mainworlds in a star system?
A method of generating not only the current distance between bodies/facilities in a system, but the amount and type of traffic between them, would be useful.Virtually all the time. It is what makes a system worth staying in and doing stuff in many times. In fact, one current game I am doing has the players deciding whether to risk going to the class A starport at Dorsey or trying to refuel off a secondary planet. The extendeded generation system is what makes this possible.
Let me try again. How often do your games involve traveling to/adventuring on non-mainworlds in a star system?
how often is a complete system of importance to your game?
How often do your games involve traveling to/adventuring on non-mainworlds in a star system?