Indeed, the key word is Difficult, not Impossible.
It required a fairly large ammount of R&D and training to put in action midget subs or "human" torpedos against anchored ships (leave alone for a moment action against fleet at sea). The ammount of tries in wwII as oppose to the ammount of success is quite large. As such, WWII special ops may be one of the reference whenever, as in OTU, there should be adventuring option that are not easily reproductible magic bullet (otherwise, it would be a mundane rather than exeptionnal endeavour or would unbalance the game as Magic bullets tend to do).
If some custom fictionnal tech (see Bytepro post) is not your cup of tea, and your players do not swallow TL differential, just go with sensor sabotage on new year evening when operator are offen Limited Effectiveness Services and will not wonder why the readings seems to be in an endless loop. The whole point of the game is to have fun and to allow your players to enjoy their "Luigi de la Penne" moment. As Ref, you merely need an excuse they are ready to swallow (God, it must be hard to Ref a game with Aramis in it
).
BTW, for those that insist on gaming their players into a raid scenario, the MTM that got HMS York were not invisible, they were too small and came too fast to be detected in time to be effectively countered. Also, in the TL differential explanation, "Stealth" may result from shaffs that merely make accurate targeting near impossible for the relevant period of time. In my gaming mind, I wonder if background radiation was such an unbeatable mean of detection starting TL 9, why even bother with ECM?
Have fun
Selandia
It required a fairly large ammount of R&D and training to put in action midget subs or "human" torpedos against anchored ships (leave alone for a moment action against fleet at sea). The ammount of tries in wwII as oppose to the ammount of success is quite large. As such, WWII special ops may be one of the reference whenever, as in OTU, there should be adventuring option that are not easily reproductible magic bullet (otherwise, it would be a mundane rather than exeptionnal endeavour or would unbalance the game as Magic bullets tend to do).
If some custom fictionnal tech (see Bytepro post) is not your cup of tea, and your players do not swallow TL differential, just go with sensor sabotage on new year evening when operator are offen Limited Effectiveness Services and will not wonder why the readings seems to be in an endless loop. The whole point of the game is to have fun and to allow your players to enjoy their "Luigi de la Penne" moment. As Ref, you merely need an excuse they are ready to swallow (God, it must be hard to Ref a game with Aramis in it

BTW, for those that insist on gaming their players into a raid scenario, the MTM that got HMS York were not invisible, they were too small and came too fast to be detected in time to be effectively countered. Also, in the TL differential explanation, "Stealth" may result from shaffs that merely make accurate targeting near impossible for the relevant period of time. In my gaming mind, I wonder if background radiation was such an unbeatable mean of detection starting TL 9, why even bother with ECM?
Have fun
Selandia