I'm curious about this, because it was mentioned off handedly a couple of years ago. So I'm guessing there might have been some progress on it. Any news?
Hunter, do you think it worthwhile to make this thread a sticky and solicit input into what ought to go into any MMORPG? Which ruleset, timeframe, sector, and so forth along with ideas on races, classes, and the rest...
Honestly not really unless someone with a few million bucks to blow on development steps forward anytime soon.
I think it could be done and I think might do well. Eve is really the only SF based MMO around right now with any real following, and IMO it sucks. I ignore the drek that is Star Wars Galaxies...
The key would be getting the subscription base up over the 100k mark. At that point and a few years and you could recoup the development and operational costs.
Interesting. Are there even 100,000 English speaking Traveller players/fans? I had one experience with an MMORPG, and it wasn't very good, but I've got a couple of online friends who still do them. I figured this might be something they'd be interested in.
I was just curious. Thanks.
Zparkz; me too. I was going to try to make a Defuse and Hostage map for Traveller using Source. I thought the idea I had was solid enough; setting; Starport/Spaceport, Counter Terrorists (SWAT/Special Forces, Mercenary/private security) would spawn at either a patrol ship or security office, while Terrorists would spawn at either a battered Scout ship, or somewhere near a baggage or freight area: Bomb would have to placed in the main Starport corridor, or hostages would be held on board the Scout ship.Blue Ghost, I also had ideas for a Traveller Mod under the soruce engine, but found that my skills still are too limited. However I feel that I have a few good ideas that could be useable, but I am not able to develop them myself.
That said, I feel that fps version of Traveller will be short lived unless it can bring something really unique other than point and shot.