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I don't want to brag But...

I ran a game based in the Dune universe for a good while using Aftermath rules...

bit of trivia it was the first rpg game my now wife and I were both in.
 
The Dune Chronicles rules are essentially LUG-Trek.

I liked the prequels. The writing was not juvenile by comparison to what is sold to juveniles.

The Dune 7 project resulted in two novels; I really enjoyed about 1.8 of them... I didn't like the ending. Unfortunately, it does follow the Duncan/Miles/Shehana plot arc to its logical conclusion... and it's pretty much what I envisioned from Chapterhouse.

Then again, i find that Frank Herbert's writing tends towards dry and excess detail... Dune as well... I almost gave up on it but for a total bout of insomnia. The plot is exquisite.

Both are very different in style, but the stories are excellent in either case.
 
I ran a game based in the Dune universe for a good while using Aftermath rules...

bit of trivia it was the first rpg game my now wife and I were both in.

<golf clap>

Now that was a Real He-Man Old School RPG. Any RPG with a two page flowchart for combat is an RPG to be reckoned with IMHO.
 
The Dune Chronicles rules are essentially LUG-Trek.

I liked the prequels. The writing was not juvenile by comparison to what is sold to juveniles.

I'm with Supp Four on this one. At the very least, Brian Herbert and Kevin J. Anderson took tremendous liberties with Dune canon (for no real reason in almost every case). It also contains numerous inconsistencies and incompatibilities. If I were going to set a game in the Dune Imperium, I'd ignore the prequels. The material they add is often (a) contradictory; (b) illogical and/or (c) jarringly out of place.

I found the writing to be workmanlike at best and incomprehensible at worst.

I did enjoy Dreamer of Dune, a biography of Frank Herbert by Brian. And The Road To Dune contains (purportedly) the first draft of Dune. Its writing is very much like Brian Herbert and KJA, but the plotting is more like FH.
 
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^ I thoroughly agree!

There is only one Dune and it's author was Frank Herbert. It stands alone as a masterpiece and I even think he lost a bit of steam on the books that followed.

I make it a point to re-read Dune and some other books every year, if only to remember the first time I read them. I still find something new every time.

As for the usurper's "new" books, I personally find them to be more of an insult to fans and his father. I don't see them as a labor of love, only a weak attempt to regain lost glory and establish a literary career on the coat tails of a dead master. Let's roll out the corpse and pick at the bones one more time for a bit of grissle or maybe an eye. It's an old story; instead of protecting his father's life work, regardless of his motivation, he will only tarnish his legacy with substandard imitations.

And I will throw my hat in with the Fading Suns crowd; it's a great game. The basic premise and game mechanics easily support a Dune universe campaign. It's a compact universe with five Great Houses, ruling over billions of serfs and slaves, vying for the imperial throne. There are, of course, a number of areas of FS canon that would have to be winnowed away, but this shouldn't require that much work.

It was available on Drive Thru as a free upload not to long ago.
 
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I ran a game based in the Dune universe for a good while using Aftermath rules...

bit of trivia it was the first rpg game my now wife and I were both in.

Aftermath probably had the most detailed set of rules for combat of any rpg of its generation. I used to love that game....(sigh)
 
I ended up using the Aftermath rules to run everything - CoC Aftermath, D&D Aftermath, SpaceMaster Aftermath, even Aftermath in its original post apocalypse guise.
 
My do anything system was basic role-playing , The Ringworld rules got pretty much everything done- to bad it didn't have tech design formulas. I was also a big fan of the early Hero stuff-- I played a game based on Bladerunner back in the day and I was able to design everything--to bad the system doesn't do low level adventure better (sniff)...
 
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