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I notice a distinct lack of Bots and Droids

I use self aware cybernetic intellegences in my Traveller universe. Granted they are not in a humanoid chassis.

0075nkesmallie.jpg



The roadwheels are 9 ft from rim to axle to give an idea of scale.

I would hate to try and figure out the ground pressure per square inch of track.
 
I use self aware cybernetic intellegences in my Traveller universe. Granted they are not in a humanoid chassis.

0075nkesmallie.jpg



The roadwheels are 9 ft from rim to axle to give an idea of scale.

Looks like a meson gun target to me. Of course, the thing probably carries its own meson screen. :D
 
Use non sentient robot as a PC? LMAO. Might as well play a toaster.
Pages 49 and 50 in LBB:8 give rules for playing robots as PCs :)

But, back to my point. Per RAW you can't create sentient robot PC's.
I'd argue that it's pretty hard to tell the difference between a high end TL12+ robot running an emotion simulation program and an Int 2 Edu 2 human ;)
 
I'd argue that it's pretty hard to tell the difference between a high end TL12+ robot running an emotion simulation program and an Int 2 Edu 2 human ;)

Not for the bots. ;)

But seriously, it wouldn't take much probing to differentiate between a being that was aware of self and a machine that wasn't. You ask enough personal question of an abstract, personal philosophic nature and the toaster will be tripped up.
 
Not for the bots. ;)

But seriously, it wouldn't take much probing to differentiate between a being that was aware of self and a machine that wasn't. You ask enough personal question of an abstract, personal philosophic nature and the toaster will be tripped up.
A toaster, yes. A high end TL12+ robot running an emotion simulation program, no.

Oh, wait... ask enough questions, you say. Sure, enough questions would trip up the most sophisticated non-sentient robot. It's just that it will take a LOT of questions to be enough to trip up a sophisticated robot.


Hans
 
A toaster, yes. A high end TL12+ robot running an emotion simulation program, no.

Oh, wait... ask enough questions, you say. Sure, enough questions would trip up the most sophisticated non-sentient robot. It's just that it will take a LOT of questions to be enough to trip up a sophisticated robot.

But guys isn't that why we have the Voight-Kampff Test?
 
A toaster, yes. A high end TL12+ robot running an emotion simulation program, no.

Oh, wait... ask enough questions, you say. Sure, enough questions would trip up the most sophisticated non-sentient robot. It's just that it will take a LOT of questions to be enough to trip up a sophisticated robot.

Hans

I agree. Plus a bot with sufficient data stashed away will be able to understand what is being discussed and possibly pose questions to argue around the points. That'd be Virtual Intelligence wouldn't it?
 
A toaster, yes. A high end TL12+ robot running an emotion simulation program, no.

Oh, wait... ask enough questions, you say. Sure, enough questions would trip up the most sophisticated non-sentient robot. It's just that it will take a LOT of questions to be enough to trip up a sophisticated robot.


Hans

I'll add to that. A TL13 high autonomous robot is a learning bot. Each time someone trips it up, it learns. After a few years of that, especially with coaching by a robotics expert, it would be very hard to trip up. It would still be a high autonomous robot without AI; it would just know all the right answers that people were expecting.

I had to bring this forward. New information:

...
why not transport your TL 15 nano factory components via STL - ships in the OTU can achieve 0.8 to 0.9c (Imperium, Dark Nebula) to transport critical components through normal space.

Or take the blueprints for building the infrastructure/machinery locally.

...I'm not ruling out the slowboat method, but I'm not buying 0.8c. Space is not so vacuumy when you're traversing 240 million meters every second. You're encountering hydrogen and helium atoms, sometimes grains of dust - and you're encountering them at 0.8c. At those speeds the individual atoms have the force of cosmic rays, and the overall intensity is several orders of magnitude more powerful than space at a standstill. The occasional grain of dust is like a needlepoint of superheated plasma lancing through your ship; does not sound like it would be healthy for the components along its path.

Further, the interstellar region varies from densities under a molecule per cubic centimeter to as dense as 106 molecules per cubic centimeter (still 1/1013 the density of air). If you should encounter a dense patch, you're encountering impact energies on the order of 11,500 joules per square centimeter per second. By comparison 14 thousand joules will melt a 7 cubic centimeter block of iron. Another way to view it is like having 30 kilograms of TNT go off per square meter of hull every second. In short, unless you're very, very good at mapping and avoiding such patches, or at getting rid of the excess heat when you hit one, the bow of your ship melts.

Adventure 5 describes a 2000 year flight to reach the Island Clusters, and that suggested a speed no better than about 0.1c. I'm not clear what they were doing for fuel on that route - possibly the ship was mostly fuel, but that's not our issue at the moment. Top safe speed might be as much as 0.2c. 16 to 32 years for your investment to arrive may be doable or not depending on your view of things. ...

Aramis elsewhere pointed out the problem in a Trav ship doing as little as 0.02c (6 million KPS).

http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=33270&page=8

And the free electrons (beta) accrue a charge on your ship and erode the surface as well. Plus, the alpha triggers beta on impact.

Once you get to a week at 1G, you're talking earth-saturn or further, mind, you're going fast enough that the basic equations no longer suffice, and dilation has to start being accounted for. 1 week at 3G, and you're getting standard energy alpha in significant doses.

It makes the metal brittle.

Plus, at those speeds, the miligram grain of dust at 5,900,000m/s, is dumping 1.7e10 joules... a 20mm APDS round carries 1.23e5 J... so about 1.5e5 * the energy... that grain of silica has enough oomph to go in one side and out the other of a wwII era battleship... sufficiently high energy to not even deform the armor a lot; the armor does not have time to bend. a 1 milligram chunk of rock is half a millimeter, by the way. A tiny spec of dust will hit with as much energy a 20mm cannon... but a small enough area that it penetrates 50m+...

That much energy density, you get near instant liberation of molecular bonds.

(emphasis added)

Increasing the speed 5 times to a sedate 0.1c increases the energies involved by a factor of 25. Something traveling at that speed would need to travel in the shadow of an immense volume of mass for armor. Even the dreadnoughts with their factor F armor can't manage it.
 
Key word is simulation. The lack of original thought is the problem. And, where it makes it easy to determine.
First part is an opinion that I agree with, second part is an opinion you have absolutely no evidence to support, TL12 expert systems not being around to provide any. I wish you'd try to restrain your penchant for stating your unsupported opinions as objective truths. It's both tiresome and risible.


Hans
 
[m;]Reminder to all:[/m;]

[m;] If you think a post is an attack, report it, do not respond to it.[/m;]
 
Pages 49 and 50 in LBB:8 give rules for playing robots as PCs :)

I'd argue that it's pretty hard to tell the difference between a high end TL12+ robot running an emotion simulation program and an Int 2 Edu 2 human ;)

I'm thinking of buying the PDF of Book 8 : Robots. Do you recommend it on its own merits, for use in running a CT game?

I can't seem to find a print copy for a low price, and I prefer LBB format to the reprints.
 
Sir -- regarding no Robot PCs being RAW, are you talking about Classic Traveller or another version? I seem to remember in Book 8 Robots there is a section in there about how to do it, even if it is not encouraged.

I am keenly interested as I am writing a Robot PC CHARGEN article for Freelance Traveller.
 
Consider:

First major rule supplement in JTAS - MWM's articles on robots etc
First adventure - rogue AI takes over ship
Second adventure - Imperial research station staffed by robots

It certainly looks like the proto-OTU was heavy on robots.
 
Consider:

First major rule supplement in JTAS - MWM's articles on robots etc
First adventure - rogue AI takes over ship
Experimental AI (not a robot BTW.) fails to work properly.

Second adventure - Imperial research station staffed by robots
After project leader had gotten the original staff replaced by robots for his own, highly singular, nefarious purposes.

It certainly looks like the proto-OTU was heavy on robots.
Unless you consider the lack of robots in the rest of the early CT canon.


Hans
 
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