Just one bit I have to add on, from real world -
Marines in MARSOC and SEALs are COMPLETELY different services.
Yes. Both have elements under SOCCOM. Yes, they have overlapping missions at times, and even work together - and train together frequently. And yes, there have even been instances of one servicemember joining another service and crossing over. (Think "second career" in Traveller terms).
But, they are separate units and separate services - and, at least by current structure in the U.S., never the twain shall meet (same w SF, Rangers etc.)
Because, without a total hijack - they all have separate PRIMARY missions. Yes, there is bleed-over, but the core "reason for being" is different for each.
More than willing to explain the "real world" aspects in more depth, for any who are curious.
But - to relate to the thread - why then would the IN have their own Commando unit?
Well, there are two potential options, as already hinted -
- the first, a mission set which is "Navy centric" and not in the IM charter, as it were. Perhaps as "wet work" for the Intelligence folks, when simple auto pistols won't cut it. Perhaps for specific sabotage/raid missions on other starships/star ports. Perhaps something where you want the raiders to also have shipboard operations skills such as pilot, navigation etc. - not exactly what we think of in terms of SEAL members, but crosses over to space well. For an alternate thought, visualize something in the Star Wars saga - raiding the Death Star and stealing plans would certainly be a Navy operation, as opposed to the Marines "Kill lots of people even if it's quiet" model.
- second plays into the politics of a particular setting. Every service has their own rivalries and secrets, so the IN would certainly want a group of heavy hitters available to handle certain problems. This actually has numerous real-world parallels in the various service SOF units and what has occurred through the years, with turf wars, political games and the like influencing both units and missions. So, while a Core fleet admiral would certainly have the resources of his local Marine Commando regiment to call on, there might also be times he wants to call over to the special Frigate in the squadron, and request that the unit assigned there handle a little "problem" instead...
Marines in MARSOC and SEALs are COMPLETELY different services.
Yes. Both have elements under SOCCOM. Yes, they have overlapping missions at times, and even work together - and train together frequently. And yes, there have even been instances of one servicemember joining another service and crossing over. (Think "second career" in Traveller terms).
But, they are separate units and separate services - and, at least by current structure in the U.S., never the twain shall meet (same w SF, Rangers etc.)
Because, without a total hijack - they all have separate PRIMARY missions. Yes, there is bleed-over, but the core "reason for being" is different for each.
More than willing to explain the "real world" aspects in more depth, for any who are curious.
But - to relate to the thread - why then would the IN have their own Commando unit?
Well, there are two potential options, as already hinted -
- the first, a mission set which is "Navy centric" and not in the IM charter, as it were. Perhaps as "wet work" for the Intelligence folks, when simple auto pistols won't cut it. Perhaps for specific sabotage/raid missions on other starships/star ports. Perhaps something where you want the raiders to also have shipboard operations skills such as pilot, navigation etc. - not exactly what we think of in terms of SEAL members, but crosses over to space well. For an alternate thought, visualize something in the Star Wars saga - raiding the Death Star and stealing plans would certainly be a Navy operation, as opposed to the Marines "Kill lots of people even if it's quiet" model.
- second plays into the politics of a particular setting. Every service has their own rivalries and secrets, so the IN would certainly want a group of heavy hitters available to handle certain problems. This actually has numerous real-world parallels in the various service SOF units and what has occurred through the years, with turf wars, political games and the like influencing both units and missions. So, while a Core fleet admiral would certainly have the resources of his local Marine Commando regiment to call on, there might also be times he wants to call over to the special Frigate in the squadron, and request that the unit assigned there handle a little "problem" instead...