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Imperial starports...?

  • Thread starter Thread starter Black Globe Generator
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Well, the book says 'public starports'. Private starports are a different matter entirely, and the Imperium wouldn't enforce any extraterritoriality at those sites. So I guess that would depend on how the mega-corp or private firm negotiated with the member world or non-member world. But I think without the Imperium having some control over that world's starport, things could get out of hand very quickly for someone who lands at that starport. It would be very easy for the locals to take over the starport if they are in control of it. Terrorists, etc... would have easy access to the people and ships at the starport. The Imperium would almost have to have some level of control just to let ships from other planets land there.

Dameon
 
Well, the book says 'public starports'. Private starports are a different matter entirely, and the Imperium wouldn't enforce any extraterritoriality at those sites. So I guess that would depend on how the mega-corp or private firm negotiated with the member world or non-member world. But I think without the Imperium having some control over that world's starport, things could get out of hand very quickly for someone who lands at that starport. It would be very easy for the locals to take over the starport if they are in control of it. Terrorists, etc... would have easy access to the people and ships at the starport. The Imperium would almost have to have some level of control just to let ships from other planets land there.

Dameon
 
Well, as I stated earlier, this relates to the number 1 port, so "public" fits well. Yes, there will be private ports, but since really good ports (A and B) are expensive (they require yards and all that) to maintain, they will be owned only by megacorps. And we know who owns at least 5% of every corp that's more than a grocery.
All the small D and E classes, of course will be in private hand, unless the world simply doesn't have any better, at which point we will find an "E" at the first place of the UPP.

Urs
 
Well, as I stated earlier, this relates to the number 1 port, so "public" fits well. Yes, there will be private ports, but since really good ports (A and B) are expensive (they require yards and all that) to maintain, they will be owned only by megacorps. And we know who owns at least 5% of every corp that's more than a grocery.
All the small D and E classes, of course will be in private hand, unless the world simply doesn't have any better, at which point we will find an "E" at the first place of the UPP.

Urs
 
Originally posted by Bill Cameron:
I suppose it all boils down to how you handle the exraterritoriality of starports.
Extraterritoriality (or extrality, if you prefer) requirements are written into Imperial membership charters (which would be a good topic for another thread, actually...) IMTU - the IISS is responsible for monitoring compliance and the Navy and Marines for enforcing it.

The fact that some planetary governments violate that provision from time to time (1) is a great source of patrons and adventures and (2) explains some of those amber zones posted by the TAS!

That said, most planets do make a stringent effort to maintain the extraterritoriality of their starports, as it is a reflection on their sophistication and stability as a market for off-world goods (and to keep the Marines from breaking things over a large area).
 
Originally posted by Bill Cameron:
I suppose it all boils down to how you handle the exraterritoriality of starports.
Extraterritoriality (or extrality, if you prefer) requirements are written into Imperial membership charters (which would be a good topic for another thread, actually...) IMTU - the IISS is responsible for monitoring compliance and the Navy and Marines for enforcing it.

The fact that some planetary governments violate that provision from time to time (1) is a great source of patrons and adventures and (2) explains some of those amber zones posted by the TAS!

That said, most planets do make a stringent effort to maintain the extraterritoriality of their starports, as it is a reflection on their sophistication and stability as a market for off-world goods (and to keep the Marines from breaking things over a large area).
 
This never came up in any of my games.

But, if called on it, I would say:

Any A or B Starport with a Navy Base, Scout Base or Research Station is Imperial owned and run.

Any Starport Except E on a strategic spot, like a jump-main crossroads, or in a string of pearls main is Imperial, in most cases.

No Spaceports are Imperial, but are corporation owned and run, or are claimed or run by at best a tiny business or group of individuals.

My analogy comes from the US, there are no Federal Airports, as far as I am aware. But airports sometimes have a National Guard or USAF airstrip nearby, and neither uses the other.

Other countries, I am not sure.
 
This never came up in any of my games.

But, if called on it, I would say:

Any A or B Starport with a Navy Base, Scout Base or Research Station is Imperial owned and run.

Any Starport Except E on a strategic spot, like a jump-main crossroads, or in a string of pearls main is Imperial, in most cases.

No Spaceports are Imperial, but are corporation owned and run, or are claimed or run by at best a tiny business or group of individuals.

My analogy comes from the US, there are no Federal Airports, as far as I am aware. But airports sometimes have a National Guard or USAF airstrip nearby, and neither uses the other.

Other countries, I am not sure.
 
IMTU, the fiefs are the starports. Therefore, they are imperial turn.

The Navy and Scout bases are separate facilities, often separate ports.
 
IMTU, the fiefs are the starports. Therefore, they are imperial turn.

The Navy and Scout bases are separate facilities, often separate ports.
 
Culling together all the public domain documents of rail stations, airports, etc and then doing a quick photoshop edit of these would make a good subject for LWB for its 101 Series...plus, the public domain article out there on Starport basics...
 
Culling together all the public domain documents of rail stations, airports, etc and then doing a quick photoshop edit of these would make a good subject for LWB for its 101 Series...plus, the public domain article out there on Starport basics...
 
Actually, Merxiless, most of those National Guard and Air Guard base runways are the airport runway. Some have separate runways, but most don't. And, Peterson FB in Colorado Springs is actually an active duty base that uses the same runway as the local airport.
 
Actually, Merxiless, most of those National Guard and Air Guard base runways are the airport runway. Some have separate runways, but most don't. And, Peterson FB in Colorado Springs is actually an active duty base that uses the same runway as the local airport.
 
Originally posted by kafka47:
Culling together all the public domain documents of rail stations, airports, etc ...
Cool idea for a game aid, but have you considered what kind of red flag such internet activity might raise? ;)
 
Originally posted by kafka47:
Culling together all the public domain documents of rail stations, airports, etc ...
Cool idea for a game aid, but have you considered what kind of red flag such internet activity might raise? ;)
 
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