Reconciling Imperium and Dark Nebula wasn't neccessary. They're wargames and therefore a different catagory of canon, Imperium especially.</font>[/QUOTE]I didn't say it was necessary. I said that Jon, the author, chose to do so. I'm not even saying that you're wrong about it being a mistake. I'm saying that the words you used are loaded with connotations that I think are unjustified. Jon certainly thought about what he was doing.It's not as if he'd just tossed off something unthinkingly and then refused to retcon it later on the grounds that "it's canon".Originally posted by Bill Cameron:
</font><blockquote>quote:</font><hr />Originally posted by rancke:
...he just decided to try to reconcile that fact with the other fact from Imperium and Dark Nebula.
No, it was dropped as a fact that contradicted other canonical data, namely statements that the 1st Imperium contained thousands of systems.Imperium originally stated that the Imperium consisted of about 70 systems centered on Capella. No one ever tried to reconcile that canonical 'fact'. It was dropped instead like Leviathan's jump torpedos as a wargame that predates the CT and the OTU was 'massaged' or 'retconned' to fit the rules written afterwards.
Wargames are different cases than text, just as illustrations are different cases. You could get the 'no jump regulator' from reading Book 2 (which a roleplaying book, not a wargame). It should be dumped because it doesn't fit, not because it comes from a wargame.There is canon and then there is canon, wargames are special cases. FFW states that a squadron uses all of it's jump fuel when it jumps no matter how far it jumps. Are we to read that and say jump fuel regulators somehow don't exist or are not used between 1107 and 1110? The answer, of course, is that we are not.
Or maybe they didn't practice 'Just in Time' techniques across 15,000 systems. Maybe they thought that the advantages to being the only ones around able to cross 2-parsec gaps outweighed the disadvantages of having to go around 3-parsec gaps.As for the Vilani 'suppressing' the technique, a copy of AotI or a look at any on-line map site will reveal many three parsec gaps within the confines of the Ziru Sirka. Either the Bureaux have a way of routinely crossing those gaps or the acknowledged economic masters practicing 'Just in Time' manufacturing techniques across 15,000 systems at jump2 speeds are unaccountably accepting detours that can add months to trip times.
Well, as I said above, maybe they did go around. Though I must say that despite Jon's rejection of the idea, I'm still fond of the artificial jump point notion. Maybe there's some sort of compromise possible. Maybe you need really big asteroids, so big that 1) There aren't many around and 2) They take decades to move into place.You always point out that "Canon must make sense" and rightfully so. Which is it then? Are the Bureaux crossing those three parsec gaps or are they detouring? If you choose the former, you've just retconned more brown dwarfs into Traveller astrography. If you choose the latter, do the detours make any sense?
Or maybe you're right and it can't be made to work.
Hans