Hans,Originally posted by rancke:
I agree completely. What is a part of canon (at least I think it is) is that Sirius was a choke point and that 3-parsec gaps were a problem. Which doesn't make sense if jumps into deep space are not a huge problem. That is the 'fact' that Jon tried to come up with an explanation for, not the jump lines.
I agree. The Sirius Gap was the 'problem' and Imperium's jump lines supposedly pointed a way to a solution. As is usual in these matters, the solution created more problems than it fixed.
Look at the ramifications of the GT:IW solution when 'fitted' to the rest of canon.
The Vilani had to explore and conquer the entire area of the Ziru Sirka plus settle all those 1st Imperium colonies 'Behind the Claw'. In order to get where they did when they did, the Vilani either had to find brown dwarves precisely where they repeatedly needed them to be OR make 'massless' DSJs. Remember, the Vilani explored most of the future Ziru Sirka using jump1. It was only after jump2 was developed that the Consolidation Wars began.
Jon has said it was the latter. The Vilani made massless DSJs and then for some reason chose not to do so anymore, even though jump2 and the strategic advantage it brings was their hole card. (I think the Vilani = Stupid is one trope we all try to avoid, right?)
We also shouldn't forget all the minor races, human or not, who recieved jump1 from the Vilani. Misuse of the technology, among others, was the reason behind the Cosolidation Wars and the Ziru Sirka. Like the Vilani, these minor races too were making DSJs. The dissidents of Dingir couldn't have settled that world without making DSJs. The Vegans couldn't have settled the few worlds they did without DSJs. The Leoskalth's Sky Raiders generation ship makes DSJs. Everyone was making DSJs.
All the other major races early explorations make no mention of any difficulties regarding rift crossings either. Using low number drives, the Zhos explore pretty uniformly expanding roughly equally in all directions. The Vargr with jump1 expand around the Windhorn, forced by stellar density, just as the Vilani were, to use massless DSJs. The Hivers were able to explore a 10 parsec radius around Guaran with their jump1 'meltdown' drive. Their drives may melt but there's apparently no problem with DSJs.
So, everyone can perform DSJs as soon as they develop or are given jump drives except for the Terrans. The non-standard nature of the first Terran jump drive can't be an excuse. First, the Hivers are making DSJs with a non-standard jump drive of their own and, second, after contact the Terrans quickly adopt the standard jump1 drive which everyone else is using to make DSJs.
Does any of that sound plausible to you?
The Sirius Gap choke point could have been easily explained by saying DSJ techniques of the time had limited military utility. We look at Sirius and wonder why neither side attacked across the three parsec gap, why the Ziru Sirka didn't simply make two jumps and slag Earth, why they kept attacking via Nusku. The question is a military one so the solution should be a military one too.
What sort of things would limit the military utility of DSJs? Among many suggestions it could be accuracy in space, accuracy in time, or both. What if squadron synchronization can't be performed in conjunction with a DSJ? That your fleet arrives scattered across 33.6 hours? What if the 3000km/parsec physical accuracy increases by an order of magnitude? Or several orders of magnitude? What if both occur?
By making DSJs of the time of limited utility for groups of ships you limit the military utility of DSJs. Single ships like raiders, scouts, and explorers can still make DSJs to their hearts' content. It's only the battlefleets that try to avoid them. Later in history, the maths improve and the handicaps associated with DSJs go away.
Is it a subtle difference? Yes. Does it do far less violence to canon? Definitely.
Have fun,
Bill