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Important Notice on Traveller's Aide Subscriptions!

It has been awhile since something has been available for download in the E-library for subscription holders. Is there any new TA's or Epic Adventures in the works? How about throwing some of the other products from these other companies you are selling into the subscription list.

Bobby Howell
 
Me, I'm waiting for the next TA. I dislike the EPIC series, and unless the Golden Era starships are as good as Paul Lesack's deckplans (and I've heard they aren't) I'm giving them a miss too.
 
Why do you dislike the EPIC series? I'm toying with the idea of getting a subscription, so I can grab some of these adventures.
 
Originally posted by stofsk:
Why do you dislike the EPIC series? I'm toying with the idea of getting a subscription, so I can grab some of these adventures.
Anyone want to take a stab at answering my question?

I may not use a planned adventure, but I could use the ideas in them. Anyway, is it worth it getting a subscription?
 
Well, I like the EPIC series of adventures. There are quite a lot of good ideas hidden within, plus ships and NPCs for future use with T20 or CT.

As to the worth of the subscription, if I were starting afresh I'd get one.
 
Hey, I am running a Mercenary Campaign on the other end of known space from most of the Traveller EAs to be much use. (Wanna bet?) They are all worth it. The Mercenary Cruiser the players are on is based on the Javelin Class in EA-6. The EA 1-3 series has quite a bit of background information. Unfortunately the series doesn't flow into EA-4-7, though EA6 and 7 fit rather nicely together.

I see quite a bit of hard work going into these and I have yet to be disappointed with any of them. Granted I am unlikely to be able to use any of the EAs directly but there is lots of great material in them. (I have some great ideas to incorporate GEA1 into my campaign, and potentially GEA2 while I am at it, but that is a ways off yet, the 5th Frontier War is threatening but has yet to break out.
)

Granted I would love to see some new TAs. (Military Weapons and Robots both being good choices and rather important to my campaign.
) But it will keep.
 
Boy I'd love to see some Epic Adventures take place somewhere close to the Rim. <grin>

Why's it always the Spinward Marches or Gateway Domain for every single supplement? Dont ya'll get sick of adventuring in those SAME all-too-familiar places by now? Eh? Eh?
 
Maladominus,

The EAs are set where they are because the authors wanted to place them there, and the line editor accepted them. If you want something set in the Solomani Rim, I'd daresay that if you want it bad enough, you should write an adventure or supplement and submit it. You have good chances of getting published if you can turn out a good adventure.


If you want it, sometimes you have to do it yourself. I wanted a fanzine for T20, and after three people attempted it and failed, I decided that if I wanted it done, I'd have to do it myself. That's how Stellar Reaches was born...

Best of luck in your efforts,
Flynn
 
Originally posted by Maladominus:
Boy I'd love to see some Epic Adventures take place somewhere close to the Rim. <grin>

Why's it always the Spinward Marches or Gateway Domain for every single supplement? Dont ya'll get sick of adventuring in those SAME all-too-familiar places by now? Eh? Eh?
If you want to play in the area of the Solomani Rim, No problem, transplant them. The current crop of EA's have enough of the Solomani/Imperium tension in them to make them work there. (Though you would have to find suitable locations, not that difficult.) Though they would do better in the Solomani Rim if they were not set during the actual war. (Then the tension and byplay between the Solomani Confederation and the Imperium wouldn't be background it would be foreground.)
The point I was trying to make is that the EAs have more than enough useful information even if you don't intend to run them verbatim. Transplanting adventures isn't all that difficult, though there are a few published adventures that are very location specific, (Secret of the Ancients and Signal GK) if it is to fit within the OTU. If you change the Zhodani to the Solomani in several of the classic adventures then they are easily enough transplantable. (Expedition to the Zhodani would require a little more work than some but it is still doable.) Have the destination in another pocket empire in the Solomani Rim and the EA Stoner Express is almost transplantable verbatim. (Your stops in between might require a little tweaking.) I was thinking about using a variation of Stoner Express in the Spinward Marches, with a Mercenary Cruiser. (Obviously it isn't just going to be a minor cargo of family heirloms in this case.)
 
Originally posted by stofsk:
Why do you dislike the EPIC series? I'm toying with the idea of getting a subscription, so I can grab some of these adventures.
The ones I've looked at were too linear, with too few provisions for the players going off on track. Not enough support and background material either (my campaigns are high context; the adventures are low context). And the ideas weren't that new (not after nearly four decades of reading fiction).

So in a nutshell: too much work to use as written, too little material to use as a resource.
 
So how do I use these subscriptions? I bought a 12-issue subscription over the weekend, and yet I can't download any of the TA or EPIC adventure series. What's the deal?
 
The ones I've looked at were too linear, with too few provisions for the players going off on track. Not enough support and background material either (my campaigns are high context; the adventures are low context). And the ideas weren't that new (not after nearly four decades of reading fiction).

So in a nutshell: too much work to use as written, too little material to use as a resource. [/QB][/QUOTE]

Actually, I like that about them. I found that i could fill in the gaps in background myself (To make them fit my campaign better) and their linear nature is only if you run them all at once. It's fully possible with most of them to have the players involved with multiple plots, and just throw in a scene now and then almost as a random encounter (Though some scenes do lead directly to others, this is not usually the case). I find that gives them a more 'Real' feeling, and allows the players the option of diverging if they choose, at least for a while.

Of course, if they do somethign rash, like steal the adventure's starship and run, then you gotta improvise. Welcome to running a table-top, friends!
 
I picked up TA#7 and I found that it contained two versions in the zip, they are identical as best as I can tell. Does anyone know?
 
Originally posted by kafka47:
I picked up TA#7 and I found that it contained two versions in the zip, they are identical as best as I can tell. Does anyone know?
Interesting. I have seen that most of the TAs and EAs have both a Print version and a Screen version, but they have been two seperate downloads. Look at the borders. Does one have the color borders and the other just have page numbers?
 
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