Supplement Four
SOC-14 5K
It seems the first thing to go, when a GM is looking at Classic Traveller rules, is the first blood rule (the rule that states all damage from the first time a character is wounded is taken, in total, randomly from a single stat...instead of allowing the defender to take damage as he sees fit).
I know I've been a critic of it. So have many others. "It's very deadly!" "Why does the effect only happen once during a combat? Why can't it happen later to the same character--maybe as the reward for a critical hit?"
Lately, I've been studying the first blood rule, and I've flip-flopped my position. Gone retro. I'm un-modifiying my modification.
Why?
Because if you look of the effect of the first blood rule, it works quite well.
Just like in the discussion about some CT weapons having a 100% chance to hit due to modifiers, one can't look at just the rule and stop. One has to look at the effect of the rule as it plays out.
So, with the first blood rule, what happens?
Well, players respect combat because that first hit is a doozie. All damage, summed together, then taken randomly from a single physcial stat. That could end your combat encounter even before it began.
Unlike hit points in a standard D&D scenario, where a character with 80 hit points doesn't even blink at the enemy swinging a longsword doin' 1d8 points of damage, in Traveller, weapons can kill, and kill you quick on the first attack.
Or you can be put into a state of shock, unconscious, from such a wound.
Now, my big problem was that it seemed "unrealistic" that the first blood rule was never applied again. It seemed like a strange game mechanic to only appear once in combat.
But now, thinking about the entire effect of the rule, it actually makes a lot of sense.
Players respect combat before they are damaged because of the first blood rule--because the first blood rule, if damage is high enough, can take them out, even kill their character.
Once the character is wounded, though, the first blood rule is not needed. Stats are already lowered from first blood damage (if the character is still in-action). So...what happens?
Yep. You guessed it. With their character's lowered stats, they're still very respectful of of any type of damage.
The sum total of the rule is: Traveller combat is kept realistic and deadly yet playable as a game.
That's a fine line to walk. Deadly and playable. And, the CT guys pulled it off.
Eneri, our example character, has physcial stats 756. He's hit by a weapon doing 3D damage. Damage is rolled: 3, 1, 2. First blood rule says to total that damage and apply it to a single physical stat randomly.
As luck would have it, it's applied to Eneri's STR. If the random roll would have indicated either Eneri's DEX or END, Eneri would be down, in shock, unconscious for around 10 minutes, with a light wound.
Now, Eneri's stats are 156. The first blood rule will not be inacted again. But, Eneri's still very respectful of combat. Why? He's got to take damage in lumps equal to that thrown on the dice. If another 3D hit comes his way, rolling something like: 6, 1, 3, he'll be in trouble. Because that "6" die will ensure that he will sustain a Light wound and go unconscious.
I know I've been a critic of it. So have many others. "It's very deadly!" "Why does the effect only happen once during a combat? Why can't it happen later to the same character--maybe as the reward for a critical hit?"
Lately, I've been studying the first blood rule, and I've flip-flopped my position. Gone retro. I'm un-modifiying my modification.
Why?
Because if you look of the effect of the first blood rule, it works quite well.
Just like in the discussion about some CT weapons having a 100% chance to hit due to modifiers, one can't look at just the rule and stop. One has to look at the effect of the rule as it plays out.
So, with the first blood rule, what happens?
Well, players respect combat because that first hit is a doozie. All damage, summed together, then taken randomly from a single physcial stat. That could end your combat encounter even before it began.
Unlike hit points in a standard D&D scenario, where a character with 80 hit points doesn't even blink at the enemy swinging a longsword doin' 1d8 points of damage, in Traveller, weapons can kill, and kill you quick on the first attack.
Or you can be put into a state of shock, unconscious, from such a wound.
Now, my big problem was that it seemed "unrealistic" that the first blood rule was never applied again. It seemed like a strange game mechanic to only appear once in combat.
But now, thinking about the entire effect of the rule, it actually makes a lot of sense.
Players respect combat before they are damaged because of the first blood rule--because the first blood rule, if damage is high enough, can take them out, even kill their character.
Once the character is wounded, though, the first blood rule is not needed. Stats are already lowered from first blood damage (if the character is still in-action). So...what happens?
Yep. You guessed it. With their character's lowered stats, they're still very respectful of of any type of damage.
The sum total of the rule is: Traveller combat is kept realistic and deadly yet playable as a game.
That's a fine line to walk. Deadly and playable. And, the CT guys pulled it off.
Eneri, our example character, has physcial stats 756. He's hit by a weapon doing 3D damage. Damage is rolled: 3, 1, 2. First blood rule says to total that damage and apply it to a single physical stat randomly.
As luck would have it, it's applied to Eneri's STR. If the random roll would have indicated either Eneri's DEX or END, Eneri would be down, in shock, unconscious for around 10 minutes, with a light wound.
Now, Eneri's stats are 156. The first blood rule will not be inacted again. But, Eneri's still very respectful of combat. Why? He's got to take damage in lumps equal to that thrown on the dice. If another 3D hit comes his way, rolling something like: 6, 1, 3, he'll be in trouble. Because that "6" die will ensure that he will sustain a Light wound and go unconscious.