Enoki
SOC-14 1K
Design one like this:
Start from the premise that the "party" (aka players) are not a united group with a common objective. Instead, they are individuals brought together and each has a set of motives and objectives. These are not in complete alignment with the rest of the player's motives and objectives, and might well be in conflict with another player's objectives.
Throw in some NPC's to muddy the waters and fill out any holes in the various player's personal scenario. They can be crew or passengers...
Put them on a ship and it jumps. Now they have a week + to interact and havoc ensues. :devil:
It's sort of like playing Clue backwards. You start with motives and means and end up with a murder.
I will warn those who run a game like this that sometimes players get upset with being in a game where they are expected to be at odds with one and other rather than a group of like mind solving some problem that unites them. Personally, I think it's more "real world" to have them with differing motives and objectives.
Of course, nothing is stopping them from deciding their own motive / objective isn't worth achieving and joining forces with another player. That's part of the fun here. :CoW:
Start from the premise that the "party" (aka players) are not a united group with a common objective. Instead, they are individuals brought together and each has a set of motives and objectives. These are not in complete alignment with the rest of the player's motives and objectives, and might well be in conflict with another player's objectives.
Throw in some NPC's to muddy the waters and fill out any holes in the various player's personal scenario. They can be crew or passengers...
Put them on a ship and it jumps. Now they have a week + to interact and havoc ensues. :devil:
It's sort of like playing Clue backwards. You start with motives and means and end up with a murder.
I will warn those who run a game like this that sometimes players get upset with being in a game where they are expected to be at odds with one and other rather than a group of like mind solving some problem that unites them. Personally, I think it's more "real world" to have them with differing motives and objectives.
Of course, nothing is stopping them from deciding their own motive / objective isn't worth achieving and joining forces with another player. That's part of the fun here. :CoW: