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Included Components

Dragoner

SOC-14 1K
Admin Award 2022
Sometimes I think (yes, bad) that certain components should be just included: Self-sealing hulls, fuel purification plants, triple turrets, computer size to run the jump drive, etc.. Price is usually negligible per other costs. Computers could only be charged per upgrade beyond what is needed, and with like some things, only really relevant to small craft. It would simplify the design of spacecraft.
 
With MgT1 you need computer support anyway...

Making computers have different costs depending on the installed jump drive just makes it more complicated.
Exactly, just have an upgrade cost more, such as you get the computer with the J3 drive. I mean in reality we'd have the drive have it's own computer module. Too many of the component costs are irrelevant, it would be similar to paying $80,000.67 for a car; except that even dealers option up a vehicle, then discount it.
 
This is a game. If buying a spaceship is as complicated as buying a car in RL, I'm out.

I'm not that inconvienced manually adding a comp to a ship and checking that it meets or exceeds the J-Drive, and it lets me have one list of comp stats rather than a list of upgrade costs depending on my J-Drive. They can be included in-game, for the PC's ease, but as a player, I'm fine with managing it.
 
This is a game. If buying a spaceship is as complicated as buying a car in RL, I'm out.

I'm not that inconvienced manually adding a comp to a ship and checking that it meets or exceeds the J-Drive, and it lets me have one list of comp stats rather than a list of upgrade costs depending on my J-Drive. They can be included in-game, for the PC's ease, but as a player, I'm fine with managing it.
We are on the same page, I'm saying make it less complicated; ships are gonna have all the packages included at one price. The J Drive thing is only an example, not that it would determine the costs, only that say if you had a J3 drive, that a model 3 computer is included in the cost, then use the computer table for upgrades. The idea is to streamline the whole process, upgrades are cool, though I don't see people do it over getting a new ship, normally what they do.

Computers are now rather modular.

Upgrades can be singular, or comprehensive.
Everything is now, a lot of what is done is only for a "building game" which doesn't always seem used in play. Plus the costs of computers, computer brains aren't in alignment for different sections. On top of that, it is difficult to wrap ones mind around that why wouldn't a tens of megacredit ship have everything top of the line for it's TL. This is one of the statements that revived the line of thinking:

.... and the installation of a fuel purification plant (TL=11).

From the Solar Queen thread, though I did do some simplification of the rules in Kosmic too. Part of the effort is to retain backwards compatibility.
 
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Computers are now rather modular.

Upgrades can be singular, or comprehensive.
Nowadays I use a take I read here and treat the CT computers as half calculator/low AI and half sensor arrays. The MgT paradigm is more amenable to your approach, being that the computers are smaller and the sensors are a separate. Probably TNE and T4/T5 too.

I also incorporate nods from B2 and B5- stock computers built into the ship at construction get the B2 incremental failing damage and are spread around the ship in nodes, add-on computers get put in open areas usually cargo, walled off in rooms, and take value damage like B5.
 
Well, FF&S assumes that all spaceships just use a 'computer' (well usually three, for redundancy), and they vary in weight, cost, etc. by TL. So you just plunk in computers that match the TL of the rest of the ship's electronics and move on.
 
We are on the same page, I'm saying make it less complicated; ships are gonna have all the packages included at one price. The J Drive thing is only an example, not that it would determine the costs, only that say if you had a J3 drive, that a model 3 computer is included in the cost, then use the computer table for upgrades. The idea is to streamline the whole process, upgrades are cool, though I don't see people do it over getting a new ship, normally what they do.


Everything is now, a lot of what is done is only for a "building game" which doesn't always seem used in play. Plus the costs of computers, computer brains aren't in alignment for different sections. On top of that, it is difficult to wrap ones mind around that why wouldn't a tens of megacredit ship have everything top of the line for it's TL. This is one of the statements that revived the line of thinking:

.... and the installation of a fuel purification plant (TL=11).

From the Solar Queen thread, though I did do some simplification of the rules in Kosmic too. Part of the effort is to retain backwards compatibility.
for my group, they just want the package and don't care about the details. For me, as I was solo for a long time, the build game is just fun to play with even if, as mentioned, it rarely matters in a game. Especially for the games we play as my group is much more into role-playing than wargaming (though we actually DO play war games sometimes, but apparently no crossover! Which is sort of odd in a way)

last game of Traveller I ran with them, I just dealt with the details behind the scenes. Good thing they had a sponsor for their ship (they were basically a Traveller version of the bounty hunter reality TV show so had a few sponsors. The NPCs piloting and maintaining the ship worried about the details)
 
I like designing ships too, it is where the random thoughts come from. In game they are just packages, yeah. Maintaining the legacy ships are good too. Thinking mostly of component cost, it is slightly annoting when everything is megacredits, and then here is a component that costs 50,000Cr. I like the LBB2 computers because in there is a whole minigame, esp with combat packages, such as ECM, Double Fire, etc..
 
Well, FF&S assumes that all spaceships just use a 'computer' (well usually three, for redundancy), and they vary in weight, cost, etc. by TL. So you just plunk in computers that match the TL of the rest of the ship's electronics and move on.
Depends on the version, in CT the computers quickly cost much more then the ship if done by TL. It’s not appropriate or practical.

Kind of like you don’t need AEGIS radar and fire control on a fishing trawler, only navigation radar and sonar for fish.
 
Kind of like you don’t need AEGIS radar and fire control on a fishing trawler, only navigation radar and sonar for fish.

But it's always nice to have if you can get it . . .

When my father was doing his National Service in the Royal Navy, if the ship was running low on fresh meat & fish, the Captain would order depth charge practice - the boats would be ready to go with the civilian laundry staff (I believe they were Somali) and their nets to gather up all the fish that had been brought to the surface. The advantages of being an ASW frigate :cool:
 
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