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Interesting settings;

Kenneth Bulmers "Ryder Hook" depicts a galaxy run by Megacorporations. As in "you are a citizen of Corporation X", who cares about the local government

With the "Solomanie Superman" one might dig out the WarWorld books and see how Imperial Marines stand up against Saurons on a SolCon border world

Hammers Slammers and Falkenbergs Legion make a nice backdrop for Mercenaries
 
Originally posted by Alik Morikan:
Guns blazing!
I never was too impressed by the Sandmen. Good against the huddled masses is one thing, good against the Imperial Marines? Doubt it.
Ah, but what about a band of adventurers? Possibly a merc group, but I was thinking more along the lines of 4 to 8 PCs trying to finagle (or shoot) their way into and through the domed city.

Thoughts, anyone?
 
Originally posted by Blue Ghost:
"Logan's Run"; now THAT'S a setting.
I ran a "Seventies dystopia" d20 Modern game a couple of years ago -

The player characters started off in The City when a disheveled, raving Sandman appeared, claiming to have returned from outside and blathering on about, "There is no renewal!" before being gunned down along with an equally disheveled Green by teams of Sandmen.

The next morning everyone who witnessed the incident awoke to find their lifeclocks flashing.

The player characters decided to run, of course, and once outside The City they discovered a world with rifle-toting apes on horses, giant flying stone heads, light-sensitive homicidal maniacs, and a group of escapees from an underground city with names like SHR-1265, LQX-1499, and so on.

Good times.
 
Originally posted by Black Globe Generator:
</font><blockquote>quote:</font><hr />Originally posted by Blue Ghost:
"Logan's Run"; now THAT'S a setting.
I ran a "Seventies dystopia" d20 Modern game a couple of years ago -

The player characters started off in The City when a disheveled, raving Sandman appeared, claiming to have returned from outside and blathering on about, "There is no renewal!" before being gunned down along with an equally disheveled Green by teams of Sandmen.

The next morning everyone who witnessed the incident awoke to find their lifeclocks flashing.

The player characters decided to run, of course, and once outside The City they discovered a world with rifle-toting apes on horses, giant flying stone heads, light-sensitive homicidal maniacs, and a group of escapees from an underground city with names like SHR-1265, LQX-1499, and so on.

Good times.
</font>[/QUOTE]Thats why i dont drink Herbal Tea.


CoffeeJuice all the way
 
Originally posted by Trader (CJ) Scott:
Oh and Cool (wierd) but cool thing too pull on em.
I don't consider myself to be a particularly gifted referee, but I have to admit I was pretty pleased with the way that game turned out.
 
Re-watching Gattica the other night, made me think of a nice crossover between a world deep in the Solomani Confederation and something like Sin City & Underworld, whereby, non-pure Solomani are subjected to relentless brutality and repression, as the pures try to maintain their bloodlines by any means neccessary.
 
I think it was either last year or the year before last where we had a discussion on Ringworlds, and their possibilities. Given that a ringworld (or maybe even a full fledged Dyson sphere) would be one huge piece of real estate, and that the kind of know how to manufacture these monstrosities approaches Grandfather like proportions, I would think it an utter challenge for a band of adventurers to find one of these things, then escape its influence.

Thoughts?
 
Iain M. Banks' "Against a Dark Background": an isolated solar system that has been inhabited by humans for uncounted thousands of years. Every planet and moon in its life zone has been terraformed; the system has gone through many cycles of technological build-up and then war, collapse, devastation and horror. There are artifacts sufficiently advanced to qualify as magic.

It would require some real freak accident to get to this system; it would be well outside normal j-drive range. A ship making it in would be a huge shake-up for the inhabitants: word from beyond the boundaries of their system!

Anyone who hasn't read this novel, I highly recommend it. A bit dark, and with some amazing surprises as the novel progresses.
 
The world from the award-winning animated 1973 French film, Wild Planet (Planete Sauvages). While animated, this is certainly not children's fare. Truly surreal, and otherworldly: bizarre plant and animal life abounds. The descendants of human colonists (called oms ) have reverted to a primitive state and as such are not merely subjugated by the psionically powerful sentients who dominate the planet, they are kept as pets and even exterminated as vermin! Naturally, a leader type emerges from among the oms to rebel against the overlords...

If you can get past the crude (by today's standards) cel animation, the setting and story are classic SF. One humorous note: the VHS version widely available in the United States is both subtitled in English and dubbed — and the translations do not match. It is quite funny to read the subtitles while listening to quite a different version on the soundtrack... I think it adds to the psychedelic, almost hallucinatory mood of the film.
 
"Light Years" or the "Metal Men verse Gandahar" is another utopic/dystopic type of novel that was made into a French animated sci-fi feature. The animation is respectable (if somewhat bland), but the setting is rather bizzare. Organic "technology" instead of machines serve to run the society. That is instead of driving a car you genetically engineer a plant or animal to serve as such. A very common sci-fi theme of organic verse technology with a bit of a time travel twist.

Like the previous film mentioned this one is a tad dark. It'd make for a truly strange Traveller adventure.
 
Let me rephrase.

What is the most "out there" setting you've done for Traveller? That is given the conventionality that Traveller's rules are supposed to represent (and to a lesser degree the setting), what is the most bizzare or outlandish environment your character(s) have ever visited?

Dinosaur planets? "Heavy Metal" settings? D&D realms? Alternate realities? Ancient pocket universes, or non-ancient universes? Magic, a-la "Discworld" types of settings?
 
I've ran a campaign where the PC's were military but set 300 millenia in the past. They were the first uplifts, made to battle other factions in the War of the Ancients. Took the players a while to figure that out.

Another campaign involved long periods on a neolithic Ancient laboratory world, dealing with ice age megafauna and neanderthal cargo cultists. This turned interesting when the PC's uncovered the Ancient site and awoke the caretakers.

Another campaign consisted entirely of cybernetically enhanced SolSec operatives operating against alien influences in the Sphere; sort of $6Million Man meets X-Files/Com meets Top Secret. It was fun and allowed me to create some strong paranoia in the players.

Ran a deep below campaign where the PC's were captured by troglodites and brought to their kingdom under the surface of a bombed out planet. The trogs were very mutant with Giger-esque trolls, little people, and numerous radioactive monsters. Psionics abound, and the few masters were powerful mind lords, creating a D&D like environment.
 
Ran Targas; wow, those are some rockin' campaign settings. You were willing to take the extra step and put some unconventional spin on Traveller. I love it


Anyone else?
 
I ran Star Trek using MegaTraveller.

I've also run a couple of "Tron" knock-off adventures.

I ran one game where the PC's were the BOD of a sectorwide corp.

I ran another game where the PC's ran a charter hunting service from Regina, going to Wypoc to hunt Dragons...

I ran a K'Kree merchant game once... for two sessions.
 
Originally posted by Blue Ghost:
What's a BOD?
I'm guessing "board of directors" from the context.

I too played a K'kree trading enterprise (seems silly to say "character"...) in a one-on-one game refereeed by a friend many years ago.
 
The planet Tortuga in my campaign is a dinosaur planet. It's abandoned scout base is run by a 'Mother Virus' infected companion bot that was the last remaining scout's lover. It desires nothing more than to carry its lover's wish to develop the planet as a viable colony(preferable with the descendants of the original scouts). It also has a malfunctioning Ancient pocket universe device (the neutron star that is a distant part of the system is its power source)that the right person could interface with & start repair & activation sequence. Of course you'd have to be VERY SANE & be liked by the machine to interact with it. The problem is, that due to undergoing the Serenity machine on planet Shrine, the female corsairs of the Dark Goddesses are VERY SANE.
 
Blue,

Weirdest setting I ever used Traveller rules for? A 'pulp' style campaign set during the 1930s Chaco War in South America!

Technology was capped at TL5; biplanes, primitive tanks, radio, etc. I used Striker designs and the MT task system. From CT, I took, skills, LBB:4 mass combat, a heavily modified chargen, and psionics.

I described this campaign several years ago and someone snarkily asked; Are so in love with CT that you'll use it for anything?. I had to explain that in 1982, when I ran the campaign, there weren't that many RPG systems around and even fewer that used guns. I used what I had at the time, if I'd had one of the Cthulu rules sets I most likely would have used that instead.


Have fun,
Bill
 
Manax; I was about to suggest a dinosaur setting. Very interesting.


Bill; that sounds very cool :cool: Almost Indiana Jones like.
 
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