Condottiere
SOC-14 5K

Tourism.
The Imperium has an Agency with the authority and capability to turn inhabited planets into sterilized obsidian globes when necessary to preserve the Imperium. They also have the resources of 10,000 worlds with which to do this.Terrorism don't work against empires.
The Imperium has an Agency with the authority and capability to turn inhabited planets into sterilized obsidian globes when necessary to preserve the Imperium. They also have the resources of 10,000 worlds with which to do this.
If they decide the intergalactic exiles pose a threat to the Imperium, that threat WILL be eliminated.
Exactly my point, however if they send something over there, they will depend on whatever jumpgates the enemy built to get back, otherwise it's just a one way mission, their is no way to determine whether such a mission succeeded or failed because there is no way to send a message back without a return jumpgate.
Enemy jumpgates might not be so easy to operate, they might be rigged to self-destruct in case of enemy capture, or someone might blow it up or damage it beyond repair. Communication using a jumpgate is only one way going with the ship that carries the message.
Bring your own gate kit, or just accept that it's a one-way mission.
Tourism.
The Andromeda Galaxy we can see through our telescopes is as it was two and a half million years ago, those spiral arms have rotated somewhat in that amount of time.related to pre-determining the sectors: if this is going to be an actual game, this would be an opportunity to have the players roll up the systems using sensors and all that. Depending on the players, of course. If I were to play in such a game, I'd love to just start generating a system that I've "discovered" and get into all the nooks and crannies. It would give me some ownership of the game.
Somewhere on this board someone did that with the character generation: it was also home world generation and they got to help shape their home systems and the subsector. That sort of metagaming is how I like to play, but is definitely not how a lot of people want to play.
edit: plus, just how old is the sensor data again? I think it was long enough for significant geophysical changes.
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Tourism.
Daaaagoh, Daagobah! Daylight come and we wanna go home. Come mister tally man, tally me banana. Daylight come and we wanna go home!
The gate is as big as a class A starport, it is several miles across and is in the shape of a ring, attached to it is a massive fusion reactor and fuel tanks. A pretty large size capital ship can fit through that ring including some of the largest ships in the Imperium's fleet, the Imperium built this jumpgate with that in mind.Question: What's the largest ship in displacement that can go through this gate?
related to pre-determining the sectors: if this is going to be an actual game, this would be an opportunity to have the players roll up the systems using sensors and all that. Depending on the players, of course. If I were to play in such a game, I'd love to just start generating a system that I've "discovered" and get into all the nooks and crannies. It would give me some ownership of the game.
Somewhere on this board someone did that with the character generation: it was also home world generation and they got to help shape their home systems and the subsector. That sort of metagaming is how I like to play, but is definitely not how a lot of people want to play.
edit: plus, just how old is the sensor data again? I think it was long enough for significant geophysical changes.
The gate is as big as a class A starport, it is several miles across and is in the shape of a ring, attached to it is a massive fusion reactor and fuel tanks. A pretty large size capital ship can fit through that ring including some of the largest ships in the Imperium's fleet, the Imperium built this jumpgate with that in mind.
There is one in the Terra System in the Solomani Rim, it is that one which is primarily used to send the rebel prisoners and space pirates to the Andromeda galaxy, they are given time to supply and refit their starships at their own expense before they go. The Jumpgate is operated by the Third Imperium Navy and also counts as a Naval base for all intents and purposes. The ring is located in the Terra-Sol Lagrange 5 point to satisfy the requirements for making a jump and for continuous access to the most populous planet in the system, which is Terra of course, the gate remains a constant 1 au away from that planet forming an equilateral triangle with the planet and the Sun.
So, if the gate is that big and the Imperium is serious about colonizing Andromeda using it, why wouldn't they send say a 500,000 to 1 million ton ship through the gate equipped with several small J2 200 ton transports, several 100t scouts, a military ship that can handle things, and enough settlers, technicians, and professionals with materials and equipment to set things up properly? The big colony ship doesn't even need to be jump capable (the gate will get them there) and only needs minimal maneuver capacity. After all, once you put the smaller jump ships out, they can haul everything to the colony planet.
Want to go cheaper? Use a small planetoid for the ship hull...
If using slave and POW labor is your goal, send them on follow on ships that go. Those wouldn't even have to have a working jump drive. Again the first ship's arrival with a fleet of small jump ships could handle moving them where they need to go.
Need high tech materials? Build a hull to hold them with some life support and a caretaker crew of a few. Pack a gazillion tons of whatever inside and shoot it through. No need for maneuver or jump drives whatsoever. Your fleet of small jump capable merchants can handle moving the supplies.
What's to stop these pirates and other neer-do-wells from simply setting up at the far end for "gate jumping" ships as they arrive? Looting these ships would be quite lucrative I'd think. They provide materials and slave labor for your colony rather than get to run around exploring and becoming competition.
Maybe it could be the dark secret behind the mission: the inmates are supposed to fail (and probably die), and whatever installation they're supposed to build serves a different purpose, or is only destined for another, more trustworthy group.