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introducing Grand High Admiral

flykiller

SOC-14 5K
Grand High Admiral is a board game designed to enable depiction and control by two players of simultaneous interstellar fleet action in a traveller setting. it involves strategic maneuver, tactical fleet maneuver and combat, jump, crew competence and development, planetary defense and invasions, boarding actions, supply and logistics, refueling, planetary movement over time, ongoing ship construction, fog-of-war, and communications time-lag across multiple star systems.

the rules are modular, flexible, and alterable, and many are optional. game scope may range from one star system to as many as the players care to print and set up. fleet action may range from two opposed ships to fleets as large as the players care to handle. in addition players may design their own ships, armies, planets, and star systems, and add them to the game at will.

the game is free and the graphics for the boards and pieces are available for download as desired, but printing and laminating and mounting them will cost some money - about $20 per board and about $5 per counter sheet.

Grand High Admiral

the webpage description is mostly complete and I'm filling in more every day, it should be fully done in about a week. I'm putting it up early to counter-balance some of the negative discussions going on elsewhere.
 
Not to rain on your parade, but does this project have MWM's blessing?

nope.

edit. what I mean is, I can't get ahold of him, or hunter, or anyone. in any case I'm pretty sure it's all fair-use.
 
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Why is stacking limited to one unit/system hex?

mostly to make the game playable. in "reality" any number of ship counters could be stacked on each hex, but then game display and counter access become major physical issues.

in the beginning traveller was very partial and gamers had to fill in a lot of blanks and even make up their own rules. I'm used to this and even prefer it, as do many of us here, and I tried to make the game as modular and alterable as possible so that anyone could change many rules as they saw fit without breaking the overall system. if you play it feel free to set any stack limit you like, but I think you'll find it works best with a limit of one.
 
Looks interesting, I'll have to take a closer look at it. But in the meantime a point of order to everyone: Marc's fair use policy requires the following disclaimer is tacked on to your sites (and followed) ...

The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2008 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises's copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it.

Admittedly Marc seems to have problems running a website himself and content (including his Fair Use Policy page) keeps going missing, but the above is his policy.
 
added a simple strategic board and seven associated system boards for learning the game. also added some new ship cards, construction rules, extra alternative rules, etc.
 
Actually, Peter, the last time I checked, Marc's posted FUP was a pointer to the one that had been up at Mongoose.
 
Actually, Peter, the last time I checked, Marc's posted FUP was a pointer to the one that had been up at Mongoose.

Appologies if that's so. All I can see at the moment are broken links within the FFE website. Do you have a working link? Did it say if it was retroactive to his previous policy?
 
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