• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

OTU Only: Invention of Synchronised Jumps

I dimly remember reading somewhere that attacking fleets usually don't jump right atop their target, but at a distance, because per the jump rules, the ships arrive over the course of several hours, and you want to mass your forces before you attack.
But newer versions include the option of "synchronised jumps", so fleets arrive with all ships at the same time. And the wiki mentions "coordinated jumps" that do the same thing.

Does anyone know when this technique was developed? Was it already used in the Interstellar Wars?
 
I thought the issue was inherent in the operation of jump drives. Each ships jump has a slightly different duration.
 
I dimly remember reading somewhere that attacking fleets usually don't jump right atop their target, but at a distance, because per the jump rules, the ships arrive over the course of several hours, and you want to mass your forces before you attack.
But newer versions include the option of "synchronised jumps", so fleets arrive with all ships at the same time. And the wiki mentions "coordinated jumps" that do the same thing.

Does anyone know when this technique was developed? Was it already used in the Interstellar Wars?

in the timeline? no idea, but, as you say, it appears to be a technique as opposed to a technology, as I've never seen a TL requirement mentioned with it, unlike say drop tanks.

My understanding that the whole fleet jumps, together, using the same jump soloution and having "tuned" their drives in some manner to minimise variation. the rules I saw said this shortened the window down to a single hour from first to last ship.


thiers no reason I can think of mentioned that would stop it being a thing in the interstellar wars.
 
I haven't found any rules for this in CT and T5.
In MgT2e, you need +5 computer bandwidth to do synchronized jumps, but by the time you have a certain jump drive, you have enough computer bandwidth available to do so.
 
The scene in Agent of the Imperium comes to mind. The Navy at the time (600s) is well aware of the statistical nature of even mutual jump solutions, as the observers during the scene are commenting on the statistical quality of an emerging fleet.

As such, it is almost certainly as old a technique as the Third Imperium, likely as far back as the Interstellar Wars, and possibly even back to the Consolidation Wars. The Vilani are big fans of consensus in action, so the idea of a fleet appearing out of jump en mass or in a specific pattern would appeal to them.
 
I like the idea of the attacking fleet arriving far out over the course of a day or two, while their target has some time to prepare defenses and panic when more and more and even more enemy ships arrive. And I dimly remember to have read something like this somewhere. Does anyone have an idea where that could have been?

From a tactical standpoint, you absolutely want your fleet to arrive all at the same time, and as soon as you are capable of doing so, you won't ever not do it. I have a scenario in mind that deals with this breakthrough, and I want to place it at the right time.
 
I like the idea of the attacking fleet arriving far out over the course of a day or two, while their target has some time to prepare defenses and panic when more and more and even more enemy ships arrive. And I dimly remember to have read something like this somewhere. Does anyone have an idea where that could have been?

It's probably in CT somewhere, it's the logical conclusion of the variable time of jump.
 
Back
Top