When evaluating a Kickstarter campaigns I suggest being very realistic. See the amount of team experience and the talent they've worked with in the past. I recall someone wanted to do an iphone Traveller app. Cool but they said they ran out of money and halted the effort. Just saying....
I think there were a couple, one for a new game by the creator of Wing Commander, and another one, of which I will got "Duh" when I hear the name, but can not recall but it was a popular space sim in the day.
Kickstarter is interesting, and I think it's a fine tool for getting a "mostly finished" product to final production. I think it works great for things like T5, and other physical products -- where you're effectively pre-ordering the game, and maybe some extra, and helping the creator get the volumes needed for production.
I see this a lot in modeling, where companies will basically commit to finishing the creation of a model (like a scale train car or locomotive) if they can get the pre-orders to make it worth their while. The markets are finicky, and interactive enough, that it's not necessary to risk on product development when you can get the orders done up front to guarantee a return.
But software? Something as "intangible" as a game? Heck no.
Those don't need pre-orders, they need investors. If the games are successful, they'll be successful. I can't see how such companies can be ready to return their Kickstarter funds if they fail, or how they'll not simply "rush it out the door", incomplete, "under" finished, once the money is gone if they run in to issues (I know, who ever hears about software projects running in to issues that delay them).
Actual products have formidable manufacturing costs (packaging, tooling, minimum quantities for manufacture, etc.). So, taking a basically finished product and getting it produce is typically a low risk endeavor.
But software, once it's done, distribution is a matter of standing up a website, show less need of final capital (certainly some is involved, but most of the software Kickstarters simply are not at this stage of release -- they're not even in beta).
So, good luck to them, and their early adopters, but me, I'll wait.