I thought the GURPS Traveller core rulebook did a great job of establishing the setting. The first 80 pages give a setting overview, history, and library data. The ubiquitous sidebars add more flavor commentary.
I'll have to confine players to a single subsector then create a short concise handout to describe that subsector setting, with comments that reference a larger setting.
How does all of you handle bringing players who have never heard of traveller up to speed?
I very briefly describe Feudal Technocracy to new players when asked what the 3rd Imperium is. Basically a rundown of Space Viking. Players can then decide where they want their characters to fit into such a society. If the players are not excited about that kind of space culture, we do something else based on a sci-fi movie or TV show they enjoy.In othrr words, they are unfamiliar with the cultural knowledge that traveller is grounded in. That cultural knowledge is lived experience for us, but it is history for them, history they didnt have to study in school.
I thought the GURPS Traveller core rulebook did a great job of establishing the setting. The first 80 pages give a setting overview, history, and library data. The ubiquitous sidebars add more flavor commentary.
Is there a concise noob friendly source i can direct potential players to?
How does all of you handle bringing players who have never heard of traveller up to speed?
I thought the GURPS Traveller core rulebook did a great job of establishing the setting. The first 80 pages give a setting overview, history, and library data. The ubiquitous sidebars add more flavor commentary.
Most referees that I know use a 1 or two-page handout with an overview of the setting.
The wiki has almost anything you could want... You can easily copy and paste from it to your preference.
Here's a few key links:
http://wiki.travellerrpg.com/What_is_Traveller%3F
http://wiki.travellerrpg.com/What_is_Traveller?/FAQ
http://wiki.travellerrpg.com/Setting
http://wiki.travellerrpg.com/Theme
Here's another helpful link tot his question being asked before:
https://www.facebook.com/groups/travellerrpg/permalink/2116584315126399/
Hope that helps. Books 1 to 3 of the LBBs are also very concise. So is the Imperial Encyclopedia.
However, just the first few pages of the T5 Core rules is about best and it was written by Marc Miller.
I know that several of the referees who created their own "cheat sheet" overviews have shared them online.
Shalom,
M.
Most players won't buy such books that know nothing of Traveller beforehand. That's why this thread.Mongoose or T5 don't do this? I'm confused.
Perhaps an appropriate link to one or more of these, or a similarly specially created page or pages, could be placed directly on the TravellerWiki Main Page in a side box.
(I.e. "What is Traveller" / "What is the OTU" - OR - "OTU History" / "What are the Major Races", etc.)
Most players won't buy such books that know nothing of Traveller beforehand. That's why this thread.
That doesn't give an explanation. Mongoose and T5, it sounds like, don't offer any introductory to the Traveller Universe. I'm confused as to how that can be, if that is the case.
They need to know what character choices they have. This is the question who am i in this game?
Its always intrigued me how people playing ostensible good guys do the most horrible things with the most threadbare of justifications.
As soon as i say scifi they want their lightsabers and swiss army knife cyberlimbs.
because many people are at the center of their morality. what they do is right and just and good, by definition.
do they tolerate peer opponents?
"How much xp do we get?"
No, they cant tolerate peer opponents. They get upset and then they want to play something else.