Originally posted by Rhialto the Marvelous:
Can I ask: Is there anyone, but anyone, who plays Taveller combat strictly according to the LBBs? Who resolves tasks strictly according to the LBBs?
No houserule?
Not a one?
Congrats, then: for you the game is not broken. You win the infraweb, and I wish I had a laurel wreath icon to post here, just for you, you special person.
And yet precisely because you're so special you don't matter. Because you're a tiny minority. An anecdotal blip. The fact that there's a mountain range of house rules out there says that CT as written never quite worked.
You can draw two conclusions from that:
a) You houserule the hell out of it until it works, and you love doing that. Nothing wrong with that. Au contraire, S4 has been doing this in a majorly impressive way. It's actually an opportunity for creativity.
b) You eagerly await an improved edition. Maybe because time's short, because you don't feel like being THAT creative, or because you simply love a game that's so well designed, it's playable out of the box. It's no longer 1977, there are now such games.
In my case, I'm returning to Traveller after a long absence. I have a choice now:
1) Review the actual CT rules, review everything S4 has done, look at Mayday for ship combat, look at Striker for ground combat, maybe buy Trav Digest for the UTP. And pull it all together.
2) Or I'll just use MT. I have the box, I have the errata, it's CT++ anyway. But it just doesn't feel right playing Sky Raiders with MT, you know?
3) Or I put my stakes on T5. In which case it better be good.
But what I'm not going to do is play LBBs as is. Because nobody's doing that.
My closing 0.5 Euro:
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I would totally agree on changing the game system. I have houserules and changed MT and TNE quite a bit, including writing a new chargen for T2K/TNE(1), same with other game systems. And I have more than a few WTF with MT and to a lesser degree TNE(4). I also never used some rules like encounter tables.
But I have always seperated rules from settings. And the reason for the x, x->n, n € |N rules systems for Traveller has a lot to do with marketing and companies having their own system, less with problems in the last GDW incarnation (TNE) IMHO. I mean why should SJG use another system instead of GURSP?(2)(3).
I have found reasons to fine-tune the OTU by adding some things from real life (Spacers Guild etc) or fleshing others out (nobles) but unlike say Shadowrun (where I basicall re-wrote the background once) I do not make big changes to the OTU. I might realise some "strange" things, similar to the fact that I realise language problems in RIFTS or 2300AD(5). But I never cared enough to change them
I assume some people might go for a more realistic stellar/system generation, maybe taking a look at GURPS Space or First In for alternates. As stated, when the result keeps the Traveller feeling and is "for free" I might use it. But it is not something I would pay money for since it will not enhance my gaming experience.
From the examples given by all here, this is very much a "our group" thing. Some groups query every small detail(6), some groups gloss over them. As long as the group as a whole is okay with it, the primary target of the game is reached: Everybody had a fun evening.
So: Have fun, play Traveller and share your ideas even so we will rip them appart and burry them

You can do the same with mine for compensation
(1) I check any "Near Future"/"Present day" system that claims realsim by trying to build myself, my father and my mother. Can't even get close with the T2K/TNE systems in terms of age and skill level/skills (Some to high, some to low, some not there)
(2) I admit a T4 using the T2K system would have been interesting. Might have made me pick up the game
(3) I thing Traveller works best with a "Point Buy" system where you can tailor your character. My preferred system would be Fuzion for it's ease
(4) Never played enough CT to comment
(5) And while I buggered Colin about spellings I actually never changed writings in my 2300AD games
(6) Had such a player in BattleTech (boardgame) once