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Judges Guild Mercenary Cruiser Reimagined

Some tinkering with the central section. This is pretty much by the book, near as I can tell. One side shows the cargo holds, the other shows the internal passage and placeholders for the open frame. The bottom shows a top view, and I've indicated where those bevels on the fore and aft hull need to be shortened up a bunch. Since this looks like it should work (although it won't match the square section shown in the pic), I'm going to start tinkering with the front end a bit, then try to nail down some deckplans.

CentralSection1.jpg


Interestingly, at 4.5 meters tall, the cargo pods work out to almost exactly 60 tons, and the wide spot in the central corridor comes in at 10 tons, leaving 10 tons for internal stores and such. Still haven't figured out how to deal with the ATVs yet either...
 
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Oh, had a thought about that dish as well...what if we took it off that cylinder thingee and integrated it into the nose? Solves two problems at once. Dunno exactly how yet, but I'll look at it with a fresh view in the morning.

The thing is, and it's a problem most ship designs ignore/fudge, if you put it on the nose all you get is a hemisphere view forward, you're blind to the rest of the sky. My solution (forward but below) is only marginally better giving a little more sweep.

Then again maybe that cylinder thingee is an extending boom to allow a fuller sweep?

Most ship designs just handwave a hull integrated sensor/antenna net to sweep the whole sky without pointing issues. I'd drop the dish myself but for the nod to the original :)

Still haven't figured out how to deal with the ATVs yet either...

Realistically they should be in the small craft and not count towards the ship tonnage. The only way they'll get used on the ground and retrived is via the small craft anyway. It's one way out of that problem anyway :)
 
Okay, I mocked up your suggested dimensions above, Dan, and from what I'm seeing you're a bit short on tonnage.

Aft section - 10.5 x 33 * 12 (4 decks) = 4158 cu m = 297 tons
Fore section - 10.5 x 27.5 x 12 (4 decks) = 3465 cu m = ~248 tons
Center section, including pinnaces = 2098 cu m = ~150 tons

Total = 695 tons total, 105 tons short.


I also mocked it up according to the original deckplan; the two aft sections are actually a bit wider (1.5 m) than the front section when you put a grid to it. By the original dimensions, I get -

Aft Section - 13.5 wide x 12 high x 32.5 long = 5265 cu m = 376 tons
Fore Section - 12 wide x 12 high x 30 long = 4320 cu m = 308 tons
Center section, including pinnaces = 2098 cu m = ~150 tons

Total = 834 tons total, 34 tons over but still within the 10% slop allowance, and those are just the numbers without beveling the boxes on the front and back. That overage will probably go down some once that's done. Doesn't leave a lot of room to do anything too crazy with the bridge, though.


I agree about shifting some of the fuel around and spreading it out some. I found the discrepancy on the original deckplans, too...whoever wrote the text just counted the grid squares as 1 meter, not 1.5 meters. Just an oversight in editing, I would guess. But, the plans are fairly close externally, so I think I'll run with that.

As for the original CT specs, my numbers came up identical to yours (not that I thought yours were wrong, I'm just sometimes anal-retentive about these things). I added in the 48 tons of additional fuel like the text says and come up with 40 tons left. A couple of lifeboats might not be a bad idea, but I think I'll run the design thru HG Shipyard and work out the numbers for that....

-----------------------------
Ship: Unnamed
Class: Unnamed
Type: JG Type C Cruiser
Architect: Navanod
Tech Level: 12

USP
C-8433352-000000-00000-0 MCr 485.708 800 Tons
Bat Bear Crew: 12
Bat TL: 12

Cargo: 83.000 Passengers: 17 Fuel: 312.000 EP: 24.000 Agility: 2
Craft: 2 x 40T Pinnace, 2 x 10T ATV, 1 x 4T Air/Raft

Architects Fee: MCr 4.857 Cost in Quantity: MCr 388.566


Detailed Description

HULL
800.000 tons standard, 11,200.000 cubic meters, Close Structure Configuration

CREW
Pilot, Navigator, 5 Engineers, Medic, 4 Flight Crew

ENGINEERING
Jump-3, 3G Manuever, Power plant-3, 24.000 EP, Agility 2

AVIONICS
Bridge, Model/5 Computer

HARDPOINTS
8 Hardpoints

ARMAMENT
8 Triple Empty Turret

DEFENCES
None

CRAFT
2 40.000 ton Pinnaces (Crew of 2, Cost of MCr 0.000), 2 10.000 ton ATVs (Crew of 0, Cost of MCr 0.000), 1 4.000 ton Air/Raft (Crew of 0, Cost of MCr 0.000)

FUEL
312.000 Tons Fuel (3 parsecs jump and 28 days endurance, plus 48.000 tons of additional fuel)
No Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
25.0 Staterooms, 17 Middle Passengers, 83.000 Tons Cargo

USER DEFINED COMPONENTS
None

COST
MCr 490.565 Singly (incl. Architects fees of MCr 4.857), MCr 388.566 in Quantity

CONSTRUCTION TIME
112 Weeks Singly, 90 Weeks in Quantity
--------------------------------


Interesting...the only places it it come up different is 3 extra tons of cargo and the price. I built it as a close structure, which means we could add scoops and purification plants for basically 10 tons of cargo space (73 left with scoops/purification). Or, we could build it as a dispersed structure and keep the purification plant, so it has to rely on the pinnaces for wilderness refueling, which still takes up 10 tons of cargo.

Oddly enough, HG makes most of that extra 40 tons go away quite handily. Almost like they built it with HG, then decided to go back and do the Bk2 version.:rofl:

As for the ATVs, I thought about leaving them stowed in the pinnaces, but the ship is unstreamlined as written. So what do you do with them when you need the pinnaces for refueling? Probably better off keeping them in a couple of bays with airlocks big enough to mate to the pinnace...dock, drive the ATV on, and off you go.

As for the deckplans, I tend to section off areas by displacement, then work out component/access/common issues one that's done. I still use something fairly close to your method (1/2 component, 1/4 access, 1/4 common), but tend to keep the stateroom tonnage with the staterooms, engineering stuff in engineering, etc. It seems to all work out pretty close to the same.

Well, I think I've babbled enough for this morning. Let me know what you think...
 
Just for fun, I uploaded a set of the blank Type C I started with. Feel free to draw up your own version and share it with the rest of us.

You can download them here -
http://www.travellerrpg.com/CotI/Discuss/showthread.php?p=363283#post363283


For reference, the forward section is called Deck 1, the central section is Deck 2, and the aft section is Deck 3. Each section is divided into 3 decks, labeled A (at the top), B (the middle deck) and C (the lowest deck).

Happy Doodling...
 
Epiphany!

After a long nap this afternoon, I had a moment of enlightenment regarding this build. I was getting kinda frustrated and just about ready to shelve it for the time being...

Progress1.png


I moved the turrets around a bit, rotating them 45 degrees (which took them off the top, bottom and sides, and put them on the flat beveled corners instead) and put them out on pylons for interest. I took the huge nose dish, making it into 2 smaller ones and put those on the centerline of the top and bottom. Looks okay, and best of all, completely removes the issue of weapons fire hitting the sensor dishes, and gives the dishes a 360 range.

The two orange boxes are the ATV bays (eventually, just placeholders for the moment) and the box between them is the air/raft bay. On the other side is a long skinny cargo bay (about the same size).

Deckplans are coming along as well (I tend to work the two in conjunction), and I should have something concrete in the next few days.
 
Well, the turret and pylon come in at about 3 dtons...I shrunk them down to 2 dtons and it still looks kinda big. Go with actual dimensions or shrink them down so the look a little more proportional?
 
Deckplans Ver 1.0

Okay, here's my take on the deckplans. The areas marked 'Custom space' are reserved for that extra 40 tons in the design. I'm starting to do some detail work (mainly the sensor dishes at this point) but here's a progress shot.

Deckplans Version 1.0

 
Work Continues...

I'm still working away, albiet somewhat slower. Decided I should get the pinnaces, air/raft, and ATVs roughed out. So, here's a progress of the type C and a rough shot of the pinnace.

Progress5.png


Pinnace3.png
 
I'd guess because the same design could be used on SL ships that house subcraft in a hangar or fitted berth.

True there is no need to fold them on this ship but it gives advantages to the design when used on other ships.
 
I'd guess because the same design could be used on SL ships that house subcraft in a hangar or fitted berth.

True there is no need to fold them on this ship but it gives advantages to the design when used on other ships.

It also adds many additional failure points...
 
I used to hang out at the Guild in Decatur at the old school in 81. From what I saw at Saturday game days a lot of their designs were very haphazard and cut and paste. One guy would work up something and someone else would "borrow" it for his project. Not a lot of people really knew Traveller that well in the first place. I also had a friend who worked there and some of his ship designs "Wandered" after he was let go.

Anything designed by JG is suspect and should be reworked just to make sure.
 
I stuck with the folding wings (at least to that point) because the description said it had folding wings. I agree, folding wings are not a great idea on interface craft in general. I've kept the folding wing setup if need be, but went with fixed in this particular case.

Anyway, a whole bunch of goodies tonight. Primary modeling on the pinnace and ATV are finished, and I think I've got the type C pretty much where I want it. So, once I knock out an air/raft (probably enclosed), I'll be ready to move on to texturing. If anyone sees anything blatantly goofy, please let me know so I can correct it.

The whole works, including an ATV stuck in the bay -


Closeup of the middle section -


Closeup of the aft section -


Closeup of the Pinnace


Closeup of the ATV


Another shot of the pinnace


Everything laid out for size comparison



Okay, that's all I've got for the moment.:D
 
Outstanding work.

It seems to me though that if the Pinnance is to be able to land on planets than it should have a verticle stabilizer. Either wingtip or tail. Otherwise it may not be stable in flight.
 
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