Yeah, I got the bridge percentage badly wrong, but I think the point mostly stands; RAW isn't going to give you a viable J7 ship in HG without drop tanks, and I'm pretty sure LBB2'81 didn't (even with the Z drives).
(I ran the numbers for LBB2'81 many years ago and remembered that it didn't work, but forgot the details when I reprised the point here.)
The economics work best for HG designs at about 20 kTd... but only GT gets you enough trade to fill that sucker RAW
Let's calculate the crew math a bit...
Code:
Capital Scale/BCS
2% Bridge
8% J7
7% P7
2% M1
70% JFuel
7% PFuel
0.2% Command Crew (4Td*5 crew/10000 Td)
0.685% Engineering Crew (4*(8%+7%+2%)/100)
1.2 Service Crew (4*3/1000) - no Troops
7 T Model/7
======= ===================================
99.085% used
to have 1 Td Cargo, the minimum size needs to be 1.915%=8
so 0.01915×N=8 = 418 Td
But that ignore the 3 roundups: Command Crew Staterooms, Engineering Crew Staterooms, and Service crew staterooms
Code:
1000Td J7
20 Bridge
80 J7
70 P7
20 M1
700 JFuel
70 PFuel
36 Command Crew (CO,XO, CMO, CompO, CNav, CHelm, 3 Admin)
8 Engineering Crew (CEn, En)
12 Service Crew (3)
7 Model/7
====== ===================================
1038 Over by 38 Tons.
That overage is a minor issue...
Let's look at 10 kTd
Code:
10,000Td J7
200 Bridge
800 J7
700 P7
200 M1
7,000 JFuel
700 PFuel
36 Command Crew (CO,XO, CMO, CompO, CNav, CHelm, 3 Admin)
68 Engineering Crew (CEn, 16×En)
120 Service Crew (30)
7 Model/7
====== ===================================
9,831 Used
169 Payload
Not much can justify the need for this level of speed; the crew costs are pretty high. CO and XO should be at 7000 or so each, Helm makes 6,000, Nav 5000, Doc 2200, the Yeomen probably make 2000, the CEn is 4400, the En Rates 16@4000 is 56,000, the Service crew includes a Steward and Purser, so that section is 29*2000 + 2200= 60,200... 224 people to move 169 Td of cargo? salary runs per jump 76,900, plus 448,000 per jump in LS, plus 3,675,000 in fuel, total expenses of 4,199,900 per jump, or about Cr24,851.5 per ton, not counting maintenance share nor mortgage. Not much is worth sending at that rate... but RBC&C data is. (Recon, Border, Command, & Control.)
RBC&C data is almost always going to be worth insane costs, and double occupancies. Using hotbunking and crew in bunks, one can get the 1000 Td down to carrying data... an insanely expensive X-Mail courier.
Note that dropping below 1000 Td doesn't save much; the crew ratios are much higher for engineering. (triple, roughly) Command crew drops to 3: Master (CO/Pilot), Astrogator, Doctor. Lets try 500...
Code:
500Td J7
20 Bridge
40 J7
35 P7
10 M1
350 JFuel
35 PFuel
12 Command Crew (P, N, M)
12 Engineering Crew (CEn, 2×En)
0 Service Crew (3)
7 Model/7
====== ===================================
521 Just a bit over...
going double occupancy for all but Pilot and Nav saves 8 Td and only one jump of PP fuel saves 17.5 Td, for 25.5 Td in savings, and that allows this to be a viable J7 courier with 3.5 Td of cargo space, or 2.5 plus a turret... but then we double up the nav and gunner.
And that is without cheating the MD via a Bk2 C Maneuver, a dodge that gets us 5 more tons.
So a viable J7 is doable... but not economical for anything much... but this gives us a way to get a viable jump capable courier with a maneuver drive.
If we take the CT-77 exemptions, JD without PP, we can skip an engineer, 10 tons of MD, 35 of PP, and 35 of fuel.