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Jump fuel requirements

That's not how I understood that. The CP Modifier modifies the CP of the panels and add-ons. The max input is the maximum that can be fed into the computer. As near as I can tell, you're feeding several thousand CP into the computer.
 
From the consolidated errata:
The input CP is the maximum control panel input the computer can handle. You cannot connect more control panel CPs to the input side of the computer than listed here. If the control panel output times the computer multiplier does not totally satisfy the control panel needs of the craft in question, the craft will not work correctly.
Input is how many control panels and add-ons you input into the computer.
 
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Do you have any idea how many years I've been doing that wrong? Feh!

I'd interpreted "control panel input" to mean the control points coming through the panels into the computer, i.e. the ship's total control points. You're using it as the total of the cp values of the panels and add-ons themselves. I feel quite foolish now.:o

So, I'm getting a total cp need of 3150 for your ship from the numbers in the form, but you're using 3 H.U.D.s and 3 control panels. The control panels are providing 1.5 each, with the computer multiplier making them 15 each for 45. The H.U.D.s are providing 200 each, with the computer multiplier making them 2000 each for 6000. Why so much? Or, am I misinterpreting something there as well?
 
Why so much? Or, am I misinterpreting something there as well?
No, you are correct.

By my calculations the ship needs ~4400 control, so 2 HUDs are not enough, 3 HUDs are enough. 3 HUDs fits the 3 man crew. The linked CP are unnecessary, but they are dirt cheap.

My spreadsheet has a column for control, scroll right in the code block.

Control is so cheap I generally include a bit extra to cover refits and retrofitted weapons.
 
1000 cp input × 10 cpm = controls 10000 cp worth of ship.
From the consolidated errata:

Input is how many control panels and add-ons you input into the computer.

That's not how I understand it.
The input CP is the maximum control panel input the computer can handle. You cannot control more control panel CPs to the imput side of the computer than listed here

It does not say panels, it says control panel CPs.

IMHO (again, I can be at disadvantage, English not being my native language), a holographic panel (CP 1.5) linked to a 0bis computer (CP multiplier 10) is worth 15 CPs, as those are the control panel CPs imput. The same panel linked to a 4 computer (CP multiplier 30) would be worth 45 CPs.

So, again as I understand it, you can only link 1000 CPs worth panels to a 0bis computer, the rest has to come from add-ons (that's their main use) or not linked controls (electronic or mechanical, but that would neet too many of them).

If the control panel output times the computer multiplier does not totally satisfy the control panel needs of the craft in question, the craft will not work correctly

Again IMHO, that only means that to control a 5500 CPs craft, you need at least 5500/(computer CP multipler) CPs worth panels.

Nowhere in all of this I read that a computer can handle more linked CPs (after computer multiplier) than its CP imput limit.

So, again as I understand it, and to give just some examples:
  • A 0 computer (CP limit 500, computer CP multiple 5) can handle at most 66 Holodinamic linked panels (for a total of 66x1.5x5= 495 CPs) + add ons (as they are not linked) + not-linked panels.
  • A 0bis computer (CP limit 1000, computer CP multiple 10) can handle at most 66 Holodinamic linked panels (for a total of 66x1.5x10= 990 CPs) + add ons (as they are not linked) + not-linked panels.
  • A 4 computer (CP limit 50000, computer CP multiple 30) can handle at most 1111 Holodinamic linked panels (for a total of 1111x1.5x30= 49995 CPs) + add ons (as they are not linked) + not-linked panels.
  • A 9 computer (CP limit 100 million, computer CP multiple 120) can handle at most 555555 Holodinamic linked panels (for a total of 555555x1.5x120= 99999900 CPs) + add ons (as they are not linked) + not-linked panels.
  • and so on...
 
Another flawl in this design is that with 10 days endurance for your fusion PP (I understand that in normal space the solar panels ar used), you don't have enough endurance for the 14 needed for 2 jumps...

OTOH, again as I understand the design system, airlocks are not needed if you hav extended accomodations, as they are included on them. While this is not in the rules, I've found no ship in all canon that listed them, so that's what I assumed.
 
Another flawl in this design is that with 10 days endurance for your fusion PP (I understand that in normal space the solar panels ar used), you don't have enough endurance for the 14 needed for 2 jumps...
You can power down the PP to the desired power level thus reducing fuel consumption. We only need full power for a few hours during transit to 100d. The rest of the time we can power down to only power life support. So 10 days at full power would be 1 day at full power and 9 × 252 / 96 ≈ 23 days of reduced power. A little short, but barely enough.

The solar panels are mostly emergency, they are not remotely enough to power the life support, but possibly a few low berths.

OTOH, again as I understand the design system, airlocks are not needed if you hav extended accomodations, as they are included on them. While this is not in the rules, I've found no ship in all canon that listed them, so that's what I assumed.
Is that stated anywhere?

I have included one airlock per 1000 dT per default in my spreadsheet, but that was probably made in the 80's.
 
Is that stated anywhere?

I have included one airlock per 1000 dT per default in my spreadsheet, but that was probably made in the 80's.

No, AFAIK. Just my assumption after seeing the canon ship descriptions
 
In any case, all this discussion is about the specific MT ship designs.

If only adapting the fuel consumption, a 2J6 ship would not probably be posible (though probably a 2J5 would be, and nearly sure would a 2J4), as MT omited some other features that also need volume (e.g. bridge/workstations).
 
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That's not how I understand it.

It does not say panels, it says control panel CPs.

IMHO (again, I can be at disadvantage, English not being my native language), a holographic panel (CP 1.5) linked to a 0bis computer (CP multiplier 10) is worth 15 CPs, as those are the control panel CPs imput. The same panel linked to a 4 computer (CP multiplier 30) would be worth 45 CPs.

So, again as I understand it, you can only link 1000 CPs worth panels to a 0bis computer, the rest has to come from add-ons (that's their main use) or not linked controls (electronic or mechanical, but that would neet too many of them).
I think I'm doing this correctly. English is not my native language either.

Input is how many Control Points you connect to the computer. The computer then multiplies that by the multiplier. The output is the effective control of the ship.

MT RM said:
A computer multiplies the number of CP input into it by the CP multiple shown...

So, input is what you multiply by the multiplier.

Code:
<-------- Input -------->   <-- Computer -->   <------ Output ----->
3[panels] × 1,5[CP/panel] × 10[CPmultiplier] = 45[effective control].
 
If only adapting the fuel consumption, a 2J6 ship would not probably be posible (though probably a 2J5 would be, and nearly sure would a 2J4), as MT omited some other features that also need volume (e.g. bridge/workstations).
Look at the 1000 dT design on p2 post #17.

It has space for 30 days of fuel at full power.
 
I think I'm doing this correctly. English is not my native language either.

Input is how many Control Points you connect to the computer. The computer then multiplies that by the multiplier. The output is the effective control of the ship.



So, input is what you multiply by the multiplier.

Code:
<-------- Input -------->   <-- Computer -->   <------ Output ----->
3[panels] × 1,5[CP/panel] × 10[CPmultiplier] = 45[effective control].

Yes, Input is what is multiplied. It's not the number of goodies.
 
I think I'm doing this correctly. English is not my native language either. ...

You did fine. Errata says, "You cannot connect more control panel CPs to the input side of the computer than listed here," and then goes on to discuss the need for the output to meet ship's control requirements, as you illustrate. Referee Manual shows us the control panel CPs as being that little 0.2, 0.4, etc. per panel (or the 50/1500/200 of the add-ons). The Manual originally had not defined it and I'd just assumed it was referring to the total CP needs, never went back to recheck my thinking. That's one of the dangers when the errata runs to 24 pages for the Referee's Manual alone.

They SO should have spent a few more months in development.
 
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