Enoki
SOC-14 1K
I was thinking about adding jump gates to MTU. There’s really nothing in the rules prohibiting them, while they would add a certain amount of versatility to many scenarios.
I’m basing this idea on the fact the way jumps work is rather vague. If you assume that the jump occurs at the point of beginning and afterwards doesn’t require continuous maintaining of the jump field, then jump gates would be workable. Since my version of how jump works is you are opening a N dimension well using something like gravitational force. The ship is pulled in and emerges at the ‘bottom’ of the well seven days later. Any large gravitational force can warp the shape of the well resulting in a misjump or precipitating the ship out of jump early, etc.
Given that as the way jumps work, a jump gate would be a ring / tube with the jump coils on the inside rather than the outside like on a ship. This would allow the ring to open a well for a ship sitting within the gate and allow it to jump. The gate could be sized to take ships up to a certain tonnage and could generate a J1 to 6 jump by design. All you need add it the jump capacitors, etc., and really big fuel tanks to allow it to make multiple jumps of ships. My initial estimate is one jump can be made every 30 minutes to 1 hour. That includes the last ship jumping, then the next ship moving into position, being properly aligned, and the jump system adjusted and recharged.
Operation would be either government or private, the cost being fuel plus a TBD amount for overhead and such to pay for the gate and crew. It would be a means of getting a 100% safe (or close to it) jump. Of course, ships would be limited in size to those that fit in the gate.
The advantages would be a non-jump ship or even something smaller than 100 dtons could be jumped through such a gate. If the ship were going to a location with a gate present it could jump between the two locations. For merchant ships, it might be cheaper than using a jump capable ship because of the increased cargo and passenger capacity not having a jump drive gives.
It could also be used by jump capable ships to allow them to go further (up to J6) than they could on their own. A jump capable ship would not need a return gate either.
The downside is that the gates are relatively expensive to build, operate, and maintain. Either the government is subsidizing the operation or there is sufficient volume of traffic to allow it to operate at breakeven or a profit. That means they’d only be found in systems where there is sufficient traffic volume to allow for the above to occur. If government operated, they’d also be a sort of customs / immigration check on the ships using the gate. A government could also mandate the use of one where it is available and your ship will fit (nice little monopoly to make some extra cash for the government). That would allow the government to control space traffic movement and track where various ships are going to.
This last could become a new player puzzle to try and figure out how to game the system so you could smuggle without being caught, and that sort of thing.
I’m basing this idea on the fact the way jumps work is rather vague. If you assume that the jump occurs at the point of beginning and afterwards doesn’t require continuous maintaining of the jump field, then jump gates would be workable. Since my version of how jump works is you are opening a N dimension well using something like gravitational force. The ship is pulled in and emerges at the ‘bottom’ of the well seven days later. Any large gravitational force can warp the shape of the well resulting in a misjump or precipitating the ship out of jump early, etc.
Given that as the way jumps work, a jump gate would be a ring / tube with the jump coils on the inside rather than the outside like on a ship. This would allow the ring to open a well for a ship sitting within the gate and allow it to jump. The gate could be sized to take ships up to a certain tonnage and could generate a J1 to 6 jump by design. All you need add it the jump capacitors, etc., and really big fuel tanks to allow it to make multiple jumps of ships. My initial estimate is one jump can be made every 30 minutes to 1 hour. That includes the last ship jumping, then the next ship moving into position, being properly aligned, and the jump system adjusted and recharged.
Operation would be either government or private, the cost being fuel plus a TBD amount for overhead and such to pay for the gate and crew. It would be a means of getting a 100% safe (or close to it) jump. Of course, ships would be limited in size to those that fit in the gate.
The advantages would be a non-jump ship or even something smaller than 100 dtons could be jumped through such a gate. If the ship were going to a location with a gate present it could jump between the two locations. For merchant ships, it might be cheaper than using a jump capable ship because of the increased cargo and passenger capacity not having a jump drive gives.
It could also be used by jump capable ships to allow them to go further (up to J6) than they could on their own. A jump capable ship would not need a return gate either.
The downside is that the gates are relatively expensive to build, operate, and maintain. Either the government is subsidizing the operation or there is sufficient volume of traffic to allow it to operate at breakeven or a profit. That means they’d only be found in systems where there is sufficient traffic volume to allow for the above to occur. If government operated, they’d also be a sort of customs / immigration check on the ships using the gate. A government could also mandate the use of one where it is available and your ship will fit (nice little monopoly to make some extra cash for the government). That would allow the government to control space traffic movement and track where various ships are going to.
This last could become a new player puzzle to try and figure out how to game the system so you could smuggle without being caught, and that sort of thing.