Think of it like this.
There are 2 basic levels of EP demand (technically 3, but since the 3rd is a subset of the previous 2, it's more like 2.2).
- Non-combat
- Combat
Those are your output levels needed from the power plant.
Obviously the EP demands during combat are going to be higher (and possibly "over the maximum limit" by a little bit under Emergency Agility) than they will be when Not In Combat (which will easily be 99%+ of a starship hull's usable lifetime).
In other words, you don't need the power plant to be running "full blast, full time" ALL the time, regardless of context or circumstances.
I mean ... how many meson guns and nuclear missiles are you going to have trying to hit you during a week in jump space?
My answer ... not many ...
... so those screens can be powered down while in jump (for example).
Weapons, screens and maneuver agility are "irrelevant" in a lot of non-combat circumstances (such as jump, docking maneuvers at a friendly highport, in a hangar berth, etc.) so you don't need the power plant "running full blast" at combat power the entire time, consuming fuel to produce power you aren't going to be using.
However, at the Naval Architect Design step, for reasons of safety margins, you MUST assume that a power plant will be "running full blast" on combat power for a minimum of 28 days (hence the fuel requirement of 1%MPn in LBB5.80 and onwards). Since the starship construction rules operate on a "combat ready" basis, those are the numbers we are given and required to deal with.
Simple.
If you aren't running your power plant at 100% full time, your mission endurance extends beyond the minimum of 28 days.
Consume less fuel, extend the duration until you must refuel.
The error of assumption is in thinking that the 28 days of power plant fuel endurance is a "hard" limit, regardless of context ... rather than being a "at maximum power output you have 28 days of fuel endurance" more nuanced interpretation.
A lot of these questions get MUCH easier to answer with the (normal space extended duration operations) rules found in CT Beltstrike, because they solve a LOT of these questions.
Furthermore, the "compute consumption" rules of CT Beltstrike
do not invalidate the fuel allocation rules of LBB2.81 or LBB5.80 used for starship CONSTRUCTION at all. Instead, the CT Beltstrike rules of fuel consumption provide the necessary context and understanding to calculate endurance when NOT continuously in combat (which for most commercial operators is going to be the vast supermajority of the time).
Extremely simplified, the CT Beltstrike fuel consumption rates amount to:
- 1 EP = 0.35 tons of fuel consumed per 7 days
- 700 tons of hull = 0.35 tons of fuel consumed per 7 days for "basic power"
LBB2.81 standard drive "excessive fuel" allocation requirements at the design and construction stages simply means that craft designed with those drives (if under 1000 tons) are required to have "extra safety margins" built into the fuel allocation, which ultimately means that their power plant endurance run times will EASILY exceed the 28 day minimum design margin requirement.
LBB5.80 custom drive "more economical" allocation requirements at the design and construction stages simply means that craft design with those drives "have tighter safety margins" built into the fuel allocation, which ultimately means that their power plant endurance run times will more commonly come closer to the 28 day minimum design margin requirement.
When taking into account that LBB2.81 drives are going to be more commonly used for civilian purposes (nothing "secret" about the details or engineering involved), while the LBB5.80 drives are going to more "uniquely suited" to the class that they are installed into (so potentially military secrets can be involved), it starts making a bit more sense.
As soon as you let go of the notion that the ENTIRE fuel allocation MUST be consumed/burned/destroyed/lost every 28 days, regardless of demand in ship performance ... and instead switch over to measuring how much fuel IS CONSUMED per day in various contexts, these kinds of questions about endurance tend to resolve themselves somewhat neatly and the 28 day limit goes from being a maximum limit to a
minimum limit.