IMTU, empty hexes aren't necessarily empty; there's normally lots of primordial debris kicking around, from planetoids to brown dwarfs. That said, most empty hexes don't contain convenient gravity wells able to accurately precipitate starships into N-space. Often times, precipitation is unpredictable. Most jumps into empty hexes end where ever the hydrogen runs out; so two ships, of similar mass and design, could end up almost a light year apart despite leaving from the same starting point.
This is clearly an advantage if you're trying to ditch a pursuer but a big hassle if you're trying to rendevous with fellow opportunists. Could be a long wait while the space between is traversed.
Now, if your navigator knows of a planetoid or other stellar phenomenon usable as a guide post, then maybe they can figure a way to calculate a safe and accurate jump. Sort of makes that skill a little more useful.
This is clearly an advantage if you're trying to ditch a pursuer but a big hassle if you're trying to rendevous with fellow opportunists. Could be a long wait while the space between is traversed.
Now, if your navigator knows of a planetoid or other stellar phenomenon usable as a guide post, then maybe they can figure a way to calculate a safe and accurate jump. Sort of makes that skill a little more useful.
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