Patron Zero
SOC-13
I've been toying with a concept of a divergent Traveller universe, more so the technology that allows travel through jump space and would enjoy some feedback.
Simply said, the passage through jump space being much more hazardous than the 'commonplace' load coordinates-activate J-drive process in a standard game.
I'm viewing jump space as a very hostile and potentially lethal region to navigate, making the a fore-mentioned one week jaunt something other than a 'layover' between destinations.
The most notable differences would be two-fold, how the hulls of ships are constructed and the active presence of a jump navigator on the bridge during such operations.
The rethought hulls would now more resemble WWI-WWII submarines in the sense of there being a definite inner and outer hull surface with a 'void' between, said cavity would contain the various bits pertaining to the vessel's jump drive systems and related j-space navigational arrays.
Now the starships would have less of a 'projected' jump-bubble, more a like a surface hugging aura following the vessel's contours. Mind that now there would be a series of affixed 'rods' and like antenna on the hull's exterior that act to project the jump shields and also 'ground' any wild jump space energies that may physically strike during travels in said region.
Not suggesting something as grandiose as yard-arms or full masts like a sailing vessel but more compact but distinct fittings similar to lighting rods or sections of a Faraday cage, such more prevalent around hull sections containing crew compartments or vital ship systems.
Mind construction of such ships likely not to be compatible with the standing canon materials concerning naval architecture but what's so 'standard' about popping out of 'real-space' and zipping along through a sub-dimensional ocean ?
Yes, I do consider jump space an endless infinite ocean of a sort, with currents, 'physical' features beneath it's conceptual surface as well as strange and incredible life forms very different from our own.
My biggest 'complaint' with Traveller, or for that matter the overall concept of hyperspace as presented in most fiction, films and television series, has been the region so navigated is an empty void without feature or possible hazards.
It might just make that one week near-snooze ride on cruise-control more of a possible white-knuckle experience and bring jump space into being part of the adventure.
Simply said, the passage through jump space being much more hazardous than the 'commonplace' load coordinates-activate J-drive process in a standard game.
I'm viewing jump space as a very hostile and potentially lethal region to navigate, making the a fore-mentioned one week jaunt something other than a 'layover' between destinations.
The most notable differences would be two-fold, how the hulls of ships are constructed and the active presence of a jump navigator on the bridge during such operations.
The rethought hulls would now more resemble WWI-WWII submarines in the sense of there being a definite inner and outer hull surface with a 'void' between, said cavity would contain the various bits pertaining to the vessel's jump drive systems and related j-space navigational arrays.
Now the starships would have less of a 'projected' jump-bubble, more a like a surface hugging aura following the vessel's contours. Mind that now there would be a series of affixed 'rods' and like antenna on the hull's exterior that act to project the jump shields and also 'ground' any wild jump space energies that may physically strike during travels in said region.
Not suggesting something as grandiose as yard-arms or full masts like a sailing vessel but more compact but distinct fittings similar to lighting rods or sections of a Faraday cage, such more prevalent around hull sections containing crew compartments or vital ship systems.
Mind construction of such ships likely not to be compatible with the standing canon materials concerning naval architecture but what's so 'standard' about popping out of 'real-space' and zipping along through a sub-dimensional ocean ?
Yes, I do consider jump space an endless infinite ocean of a sort, with currents, 'physical' features beneath it's conceptual surface as well as strange and incredible life forms very different from our own.
My biggest 'complaint' with Traveller, or for that matter the overall concept of hyperspace as presented in most fiction, films and television series, has been the region so navigated is an empty void without feature or possible hazards.
It might just make that one week near-snooze ride on cruise-control more of a possible white-knuckle experience and bring jump space into being part of the adventure.