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Jump Theory 101

Wil's MNMCTU (My NewNonCanonical TU) uses a non-gravitic non-EM theory.

It's based upon a throwaway reference in a program on String Theory: several versions require a 5th force (E-W, St, N, G, Vibrational). IMTU, Lanthanides (all) are EM->V Converters; The efficiency in this begins with Barium, and runs through Irridium.

IMTU, this property is graviticly damped, thus it was not discovered until lanthanides were highly charged while supercooled in deep system.

IMTU, the standards are Irridium coils, or Lanthanum Grids,

Barium requires both in the same, and is limited to J0 at J1 size... It works, but not well.

Lanthanum requires hull grids, and the supercoolant usage is linked to sponging. MT/TNE fuel Rates (5xVjd)

Lanthanum coils don't generate a large enough V-Bubble; J-space can not penetrate a V above a quantized floor. Irridium coils do, but require more fuel to keep cooled. (CT fuel rates.)

Coils/grids must remain energized during jump. 5% of J-fuel per day is used in slow-charge to maintain the grid. The PP may be off-line. 50-60% is used to generate the initial pulse and zucchai cooling... 5% is used to serve as a "backup" for day 8...

I do use Zucchai Crystals (as they are a cool name), but they are NOT part of the capacitance; they generate a V-pulse enharmonic to kick over to J-space.

The J-Drive itself is a massive gravitic/damper pile fusion reactor, which uses most of the fuel to cool itself, and the rest to cool the Coils/Grids. It also is the "Jump Initiator" containing the Zucchai Crystals; they take the radiations of fusion to energize.

Jump flash is readable as per the rules in the Ref's data of TNE's Regency Source Book. (which, BTW, includes Jump Coils.)

Jump Entry/Exit is graviticly limited, not diameter limited. Any mass generating that threshold or more in the dejump point is a deflection.

Vector is preserved but may be realigned by Jump.

Loss of grids/coils has effects as per MT/DGP-SSOM: contact with raw jump-space cases eradication of the nuclear binding force.

J-Fuel with impurities causes misjumps by random spikes in energy output from higher-sequence fusions occurring more often than predictable.

Jump Duration and exit are determined by the plot, but specific details can not be extrapolated. No TNE-Style intentional "0-fuel insertions." Exit point precipitation is plotted for a gravity gradient, and only the first and last Jn A.U. or so matter. While the TU has no means to predict jump exit time, if a number of ships co-jump off a single plot, they will arrive basically in formation within minutes of each other. (based off MT era rules in MTJ.) The plot is effectively parabolic.

some jump mishaps are readily detectable: Onboard time dilation is detectable since the hull grid will draw less power or more power, to maintain 5% per reference day rates (35% ±5% per jump, with RTU time of 6-8 days). The opposite effect, however, is usually terminal: RTU time distortion results in similar fuel rates distortions... 25-50% of listed J-Fuel plus the 60% initiation is typical... if it hits 110%, it is often fatal...

Also, IMNNCTU, jumps of J7-12 are possible... follow the progression. The research process for a new Jn requires the correct TL, an MT level of skill in JumpPhysics of the Jn Level, and a research goal of theory: Jn*(Tlr-1d), with a minor point of 2d6+Jn for the final theory. Each revision requires an intentional misjump. Hence, it's not done fast. Since J6 took at least 9*6=54 MAJOR theory steps, that is at least 55 misjumps by a consistent research team with recovered results... more likely several hundred survived misjumps with the needed rigged sensors. Oh, and postmortems alone don't count. The needed sensors take TL Td*Jn Td, at a cost of TL MCr/Td. The requisite research task is Formidable to J3; Staggering to J6; Impossible thereafter.

Controlling a misjump is much easier: at TL 13, one number can be "blocked". At TL 15, that block can be a redirect. At TL 17, that can be 1 block (reroll) and 1 redirect (a becomes b). At TL 19, 2 redirects, etc. Required research targets are TL+1d major steps, and J-Physics skill minimum is 4 for the TL 13, 5 for TL 15, 6 for TL 17, 7 for TL 19, etc. Distance for these is not controllable, but it can be quite effective. Skill Level Required tons of sensors are required, at TL MCr per Td. All such research requires the prior research and is Staggering.

jumpspace anomalies do exist: a group of ships cojumping may be able to communicate; treat such commo as being the distance in m squared for commo purposes. Steering in jump is impossible.

Jumping while jumping kicks one to a random parrallel universe.

Kicking a gridded/coiled craft out with just a powered grid (rather than a proper full jump) produces a random misjump of anywhere within 36 Pc, automatic Jump Sickness, and automatic dual time dilations. Time count starts when it exits.

Certain ships misjump in odd ways, and become natural motion to V energy conversions; these ships must jump to enter or exit J-space, but use 50% J-fuel at either end. course plotting requires special software. Such ships whose drives are damaged or destroyed can only be fixed with parts on board at the time of the "alteration"; other parts result in failure to jump, despite fuel usage. Developing the Jump Algorithms requires Jn+Tljn/2 + 1d Major revisions, with a difficulty of Difficult, Navigation, J-Physics, 1 Jump, Fateful. Jn's must be developed in sequence from J1 up to Jn of the Drive. J0 is included with J1.

note also: switching leads on a theory adds another 1d6 major points to the required theory number for all these tasks; if said new lead is not part of the ongoing research, add a second d6 to the requisite number.

For Research Rules, see MT Ref's Companion.

Difficulties expressed for T4/T5 levels.
 
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