Richard Saunders
SOC-12
Hello Gentles.
I have always allowed jumps from inside 100d bothways with the rule that for every diameter short of the 100 you are it's a 1% missjump chance, the calamity you suffer if you missjump is the difference between what you roled and what you needed to suceed, so if you did come out 100feet in the air the resultant bang would probably destroy the city as the reactor fuel and power plant went critical. And the role is for each end where you wish to enter or exit neerer than 100d.
If the result was a missjump then the distances where on the tactical map not strategic map, so you could end up tumbling toward the planet with no power.
I have always allowed jumps from inside 100d bothways with the rule that for every diameter short of the 100 you are it's a 1% missjump chance, the calamity you suffer if you missjump is the difference between what you roled and what you needed to suceed, so if you did come out 100feet in the air the resultant bang would probably destroy the city as the reactor fuel and power plant went critical. And the role is for each end where you wish to enter or exit neerer than 100d.
If the result was a missjump then the distances where on the tactical map not strategic map, so you could end up tumbling toward the planet with no power.