Malenfant wrote:
"Again, it's worth reminding people that the probability of a ship's path between two stars actually intersecting the 100D limit of any obstacle big enough to cause it to drop out of jumpspace is extremely low."
Dr. Thomas,
Again, it's worth reminding you that this is a game. As someone who has played Traveller and GM'd Traveller; something that you have not yet done, I can assure you that, like the universe, the perversity of players tends towards maximum. They will do precisely what it is that you do not want them to do.
After reading the responses given to Shade1970 concerning jump limits, I knew one of his players would devise the 'short jump' trick if no one pointed out the difference between when and where. I wanted to provide Shade with the answer I knew he would need in advance.
Sincerely,
Larsen
"Again, it's worth reminding people that the probability of a ship's path between two stars actually intersecting the 100D limit of any obstacle big enough to cause it to drop out of jumpspace is extremely low."
Dr. Thomas,
Again, it's worth reminding you that this is a game. As someone who has played Traveller and GM'd Traveller; something that you have not yet done, I can assure you that, like the universe, the perversity of players tends towards maximum. They will do precisely what it is that you do not want them to do.
After reading the responses given to Shade1970 concerning jump limits, I knew one of his players would devise the 'short jump' trick if no one pointed out the difference between when and where. I wanted to provide Shade with the answer I knew he would need in advance.
Sincerely,
Larsen