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killer robot

jasper

SOC-12
ok I redesigning a killer robot a friend of mine mention they accidently created and massacred a nursery with.
What tech level and cost would a about 6 foot plus robot using machine gun cost?
Also My friends want to game td20. They have played Ad&D. 3e d&D. and some various traveller games. Any suggestions to smooth along game play?
 
I've had very little problem doing so outside of explaining changes in combat and the whole prior history stuff. The hardest part, really, is getting them used to the sci-fi genre (and psionics that aren't very powerful.)

As for the robot, SMGs are available at tech levels below most robot designs, so really, it's whatever TL you want to use. I personally would recommend TL12. Costs are wholy dependent on what you put into the design sequence.

Hope this helps,
Flynn
 
Also two other facts:

1) Damage is more er,....damaging in T20 vs. Dnd.
You take forever to heal from lifeblood damage and even a single hit can be enough to drop a higher level character, which leads to....


2) Death comes a'visiting far more often and stays past his welcome in Traveller when compared to DnD. No clerics with raise dead or heal.


Make sure that your players realize that T20 gaming is different in a basic way; ie, that it is far better to think and plan an encounter than it is to go into it "hacking and slashing".(yes, I know that is true for all gaming systems ;) ) While DnD can be dangerous/deadly, it pales when compared to a normal t20 campaign. Explain before you start your campaign that healing lifeblood takes several weeks, so chronologically close encounters that do damage to PCs have a higher chance of causing PC death. Player who are use to running back to the cleric after taking some damage are in for a rude surprise. Give some concrete examples on what damage an ACR or gauss rifle does to a person (on auto) or to really drive it home, add a PGMP example!
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Players not use to PC death need to rethink their strategy or game play.

...or you can always cube the healing rate of an autodoc!
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Good Luck and post when you have your first run!
 
Except for 2 most of the gamers have played Traveller or sat in on session just not in the last 5+years. I already have plan to include one npc medic.
The killer robot comes from one of the players games in the 80's. Some how his group was able to plan, pay for, and arrange for delievery a killer droid to protect their ship when they were off ship. The ref rolls on a mishap chart and gets a good result.
As the players are uncrateing the droid on their way to another star system, they discover a small mishap has happen. The driod they have has the brain and capablities of nursery robot but not the costume. The daffy duck droid which was loading on the luxury liner in the same port has the costume of daffy duck. But the brains and abilities of their killer droid. And since they were paranoid they ask that only their faces and command words would be recognized. The Nursery Killers were still being hunted when the game broke up. Of course considering from the stories I heard about this group can be summed up as "Where can we go?" Answer "Anywhere except where we been!"
So most of them know it going to be deadly if they get stupid.
My initial adventure will be two parts.
one part is while in jump a poison gas is released and the passangers and crew have gone mad. (Dawn of the dead plot)
Part two is going to be a small ripoff David Weber March series.
 
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