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Large Ships and Spinal Mounts: What is the Point?

T20:Mission of the Line

Vargr, Required Skills: starshp repair, Required Equipment: J-2/M-2 starship or better

Player's Information:
The players are in a seedy startown bar, somewhere in the Vilis subsector, looking for rumors about the most recent group of mountebanks to have crossed them. They are approached by a disheveled female Vargr (Pirate 9 Terms (anagathic use) AC9765 Brawling-3, Carousing-3, Pilot-2, Survival-2, Sword-6) wearing stained clothing of various styles, military fatigue pants with many pockets, day blouse, high fashion scarf, and old TL-5 aviator goggles pushed up on her forehead. She sits down and tries to buy the players a drink and to regale them with old war stories of being an Imperial Marine (all lies). Lastly, she will tell them of a time when she was part of an Imperial Navy operation to recover a derelict armored cruiser of the Ghalalk class, the Inclement Battle. The vessel she was on, the Thunderous Ovation, itself a second Ghalalk class armored cruiser, was on a mission to recover the Inclement Battle from the outer reaches of the Quare/Vilis system. Why an Imperial Navy armored cruiser would be derelict outside the Imperium like this, she was never told. She and her fellow marines prepped aboard a cutter for transfer to the Inclement Battle to take possession of the ship. The cutter took off, landed on the Inclement Battle, and found that it was without fuel, but otherwise seemed none too worse for whatever time it had spent drifting. They decided to gear up for a fuel transfer between the ships, and when they attempted to contact the Thunderous Ovation (one more routine contact, like all those made during the operation), they received no response. They exited the Inclement Battle aboard their cutter, and could not locate the Thunderous Ovation on their sensors. The marine lieutenant in charge of the detachment decided to travel to the Quare itself, and there managed to contact an independent merchant after a five week wait who would be willing to carry a message back to the Imperium. Eventually, they were picked up, and the entire incident was disavowed. The marine’s service records were amended to remove any information about the operation, the ship they’d served on, or movements in the area.
The Vargr has made several trips to Quare. Aboard rented small craft, she has searched for and located the Inclement Battle. She no longer has any money to continue recovery operations, and she needs assistance in recovering the ship, including some way to bring enough fuel in to restart the ship, and someone who knows how to do so. If the group agrees to help her out, she’ll reveal the ship’s location after arrival in the Quare starsystem. She’ll offer the group a flat million credits for their services, payable after they wilderness refuel the ship at a local giant, and return the ship to the Imperial Navy.


Referee's Information:
The Inclement Battle is on an orbit about the primary at approximately 11,000 AU, and it’ll be quite a trip. At 2G, it’s 210 days; at 3G, it’s 171.5 days. The Vargr will specify that lots of extra food be brought along, plus reserve fuel bladders that will need to be set up in the cargo hold to provide extra fuel for the cruiser’s power plant. A standard Far Trader should be able to handle it. The finders fee, for a ship this size, is .1% of the original value, or about 27,927,800 Cr. This princely sum, if split between the party, will be quite a find. If they can keep it. The Vargr herself was never an Imperial Marine, but is quite convincing to simply talk to. How she knows about the Inclement Battle and it’s current situation may never be known. The Vargr has discharge papers and resume career history that look authentic.
1. All is as presented. Roll 2d6 for mechanical, electrical, and engineering problems the players must overcome before reactivating the ship. Each fault will require 3d6 hours to repair (there are plenty of materials to work with and shops to use them in aboard the cruiser). Any questions about the difference in the ship’s condition and her original story will be brushed aside with, “I’m not an engineer, I have no idea why the techs we brought along said it was ready to go. I was just there to hold a gauss rifle.” The players even get a fair share of the money if they can get the ship back. Hopefully, they negotiated a better return that the mere million credits originally offered them.
2. As 1, above, except that no matter what the players negotiated, the Vargr will take all the money and attempt to get off that world as fast as she can.
3. As 1, above, except that communications are down in a strange computer glitch that will require their repair before the computer system can be activated. As soon as power is restored and communications are brought online, they players receive an Imperial Navy military encoded signal from the Thunderous Ovation. It is ten kilometers off the port beam, and its captain is very angry when she discovers that her entire marine detachment is missing. She will not accept any explanation involving the now over ten year long disappearance of her ship (to her, it seems as if no time has passed). She will send over another detachment of marines, and will forcefully (using her one hundred fifty or so remaining fully battledress armed marines) take possession of the Inclement Battle. All the players and the Vargr will be detained. On return to the Imperium, the Vargr will be found to have been a wanted pirate criminal. The players will be put on trial as accomplices. Proving that they were dupes should be difficult, but not impossible (if the player’s push it, their lawyer will play strongly upon the strange disappearance of the Thunderous Ovation for the last ten years, and the Imperial Navy will request the judge find them innocent if they’re all willing to sign non-disclosure agreements about the entire affair). If they’re convicted, send them to prison with one chance to get out, after which they’re fugitives. If they’re acquitted, set them free with some overly wise judicial warning about associating with criminals.
4. As 1, above, except the Vargr is a Zhodani-turned spy. As soon as the vessel is operational, she’ll try and use her formidable combat skills to take control of the ship (which she can pilot, and has preprogrammed courses on memory chips across various worlds back to Zhodani Consulate, and so she need make no Navigation rolls; these chips are in her possessions, and a snoopy player may just run across them). If she can kill, disable, or lock out the players, she’ll do so, and then she’ll take the ship back to the Zhodani Consulate for the intelligence coup of the century (if she makes it).
5. As 1, above, except that anyone that remains aboard the starship that brings the players and Vargr to the Inclement Battle will vanish untraceably within 1d4 hours after the first people reach the Inclement Battle. Any players remaining on the ship should be given a warning that the structure of the ship is beginning to fade away, or dematerialize. Give them three minutes (use a stopwatch) to run to the airlocks, get suited, and EVA before the ship disappears, with them on it forever. It shouldn’t be too difficult for any escaped players to get to the Inclement Battle. The Inclement Battle’s original four cutters are all still aboard, and one, remarkably enough, has a fuel scoop module. It’ll mean a lengthy trip to a local gas giant to pick up some fuel, including some coasting on minimal power, and the emergency rations still aboard are abominable, but it can be done, and they should still be able to get the ship itself over to one of the gas giants.
6. The entire situation is a lie. As soon as the players get to Quare they will fall under the attack of a 400 dTon (or other appropriately sized vessel) Corsair manned by other Vargr pirates. The players will have to shoot or fight their way out. Good luck.
 
I've always had campaigns/ been a part of campaigns with capital ships in the fore ground. Not so impossible. As far as spinal mount...change the spinal mount rules I did...
 
Actually, come to think of it, I had two ideas for it. One, the PC's fell under attack, and "Miraculously" (a fancy way of saying the GM was a little nicer than he should have been) This fleet of 2 10,000 ton Lancelot-class carrier/cruisers and 1 Seige Perilous 50,000 ton Super Cruiser showed up and saved their butts. This group was known as the High Templar, a fleet from the ancients, who just go around helping people. Kinda Andromeda meets King Arthur's court (hence the ship's names). The other was just the Andromeda line, but that one blew up because 5 PCs with a 250,000 ton Glorious Heritage Cruiser totally unbalanced the game. Go figure
 
Or how about Arrival Vengence! for MT

TNE maybe PC's find a crewless non "viriusfied" Tigeress class DN or get drafted to be part of the crew of some similar ship as part of a pocket empire's defense forces

CT or Milieu 0 Pc's are picked up by a patrolling capitol ship for what ever reason.
 
Originally posted by Andy Fralix:
Or how about Arrival Vengence! for MT

TNE maybe PC's find a crewless non "viriusfied" Tigeress class DN or get drafted to be part of the crew of some similar ship as part of a pocket empire's defense forces

CT or Milieu 0 Pc's are picked up by a patrolling capitol ship for what ever reason.
An intact Tigress in 1200! Well, it would certainly make life interesting. Although, if Virus hadn't hit it, taking it anywhere would probably subject it to a Virus pretty quickly. I hope the players install a an up to date version of Norton (with paid-up subscription) into the ship's computer first thing.

It's a bit like letting a bunch of Gamma World mutants have possession of a squadron of docile (to them) death machines.
 
Originally posted by Andy Fralix:
Or how about Arrival Vengence! for MT

TNE maybe PC's find a crewless non "viriusfied" Tigeress class DN or get drafted to be part of the crew of some similar ship as part of a pocket empire's defense forces

CT or Milieu 0 Pc's are picked up by a patrolling capitol ship for what ever reason.
I have seriously considered a TNE scenario loosely based on Andromeda. I have always loved the names of the AHL class and if Arrival Vengence wasn't already well accounted for I might have used that one.
But hte new campaign is going to be set in Solomani Rim War era and in Gateway.
 
Originally posted by Sigg Oddra:
</font><blockquote>quote:</font><hr />But hte new campaign is going to be set in Solomani Rim War era and in Gateway.
Which is when the Azhantis were brand new and state of the art. </font>[/QUOTE]But it also means that there won't be one at the edge of a black hole event horizon for 300 years, nor is there a collapse of the Imperium for a few more years. To be fair though the Andromeda would compare more accurately to a Drednaught than to a Cruiser.
 
Originally posted by RainOfSteel:
</font><blockquote>quote:</font><hr />Originally posted by Andy Fralix:
Or how about Arrival Vengence! for MT

TNE maybe PC's find a crewless non "viriusfied" Tigeress class DN or get drafted to be part of the crew of some similar ship as part of a pocket empire's defense forces

CT or Milieu 0 Pc's are picked up by a patrolling capitol ship for what ever reason.
An intact Tigress in 1200! Well, it would certainly make life interesting. Although, if Virus hadn't hit it, taking it anywhere would probably subject it to a Virus pretty quickly. I hope the players install a an up to date version of Norton (with paid-up subscription) into the ship's computer first thing.

It's a bit like letting a bunch of Gamma World mutants have possession of a squadron of docile (to them) death machines.
</font>[/QUOTE]Well suppose one of the factions had a Tigerss being repaired with its computers offline when virus is introduced in to the system. One of the suicider strains of virus kills the world including the shipyards/starport then terminates it self. Finding such a treasure would be the start of as big an adventure as a modern day diver "stumbling" into a sunken ship lost from one of the Spanish treasure fleets. Any pocket empire or the Reformation Coalition would do anything in its power to gain such a ship. Of course the chances of someone finding it would be slim indeed - say PC rolls d100 and ref rolls d100 and if they roll identical results then that is what is found. And only after the PC's find the right world in the first place.
 
Originally posted by Bhoins:
To be fair though the Andromeda would compare more accurately to a Drednaught than to a Cruiser. [/QB][/QUOTE]
I'd have to disagree with you there. The Andromreda doesn't have a huge main gun, and it is far more manuverable than I ever imagined a Dreadnought to be. Its more of a huge Cruiser/Carrier. Also, its offensive weapons are just really big missle tubes, so its just loaded down with tons of missle bays, a set of launch tubes and a few anti-missile/fighter laser batteries. Its also about 4 times the size of a Lightning cruiser (based on crew)
 
My two cents:

Some players enjoy a big view game.

They could be a ship's boarding party and the GM runs the ship's officers.

The last Traveller I played was a Fifth Frontier War play by mail.
 
As near as I can tell there are no SPinal Mounts anywhere in Andromeda. Most offensive systems are missiles, with short range Point Defense Lasers and Small craft. As far as being, crew sized much bigger than an AHL, well size is relative. Have you seen the size difference on Ad Astra's website between a Federation Constitution Class Heavy Cruiser, Klingon D-7 Battle Cruiser and a HMS Medusa Class Super Drednaught?

Originally posted by endersig:
</font><blockquote>quote:</font><hr />Originally posted by Bhoins:
To be fair though the Andromeda would compare more accurately to a Drednaught than to a Cruiser.
I'd have to disagree with you there. The Andromreda doesn't have a huge main gun, and it is far more manuverable than I ever imagined a Dreadnought to be. Its more of a huge Cruiser/Carrier. Also, its offensive weapons are just really big missle tubes, so its just loaded down with tons of missle bays, a set of launch tubes and a few anti-missile/fighter laser batteries. Its also about 4 times the size of a Lightning cruiser (based on crew) </font>[/QUOTE]
 
Originally posted by Sigg Oddra:
Weren't there a couple of episodes where we got to see a real Systems Commonwealth Battleship/Dreadnought?
The only ships bigger than the Andromeda, to date, were the World Ship and the Wrath of Achillies. (Which looks more like an improved Andromeda than an entire new class of ship.)
 
Originally posted by Bhoins:
The only ships bigger than the Andromeda, to date, were the World Ship and the Wrath of Achillies. (Which looks more like an improved Andromeda than an entire new class of ship.)
Sorry, have to disagree with the bit in parenthesis ;)

The Wrath of Achilles - Avatar played by Christopher Judge (at first) - and her sister ship, Balance of Judgement, was much bigger and different in design to the Andromeda Ascendant.

Many more pointy bits ;)
 
Balance of Judgement - Avatar Gabriel episode 120 "star crossed". Yeah its bigger heavier and I seem to recall some crew comment that it could kill a heavy cruiser.
The there was "knight death and the devil" episode 220 with hurst and judge (both would be wrath's avatars). The 53 commonwealth cruisers under control of this sister ship showed a number of intersting commonwealth designs... anyhow.

some of the better, early, andromeda episodes. Before the "rote of stupidity..."
Savage
 
Oh yeah one of the better quotes that has me using AI's in my traveller campaign...

"You ask why we give our Ships' Computers normal Emotions?
Do you really want a Warship
Incapable of Loyalty?
Or of Love?"

The Unshattered Allegiance,
High Guard Frigate
Artificial Intelligence Rights Activist,
C.Y. 7309
 
Originally posted by Savage:
Oh yeah one of the better quotes that has me using AI's in my traveller campaign...
I like it!

Originally posted by Savage:
"You ask why we give our Ships' Computers normal Emotions?
Do you really want a Warship
Incapable of Loyalty?
Or of Love?"

The Unshattered Allegiance,
High Guard Frigate
Artificial Intelligence Rights Activist,
C.Y. 7309
"But would they not then also be capable of Treason? Or of Hate?"

INS freelance reporter in response to speach by A.I.R. activist.
C.Y. 7309
 
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