far-trader
SOC-14 10K
sabredog beat me to the post button
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Technically CT LBB2 and 3:
Per the TL charts (LBB3 pg 15) Drive letters A-D are TL9
Per the design rules (LBB2 pg22) you can achieve J6 in a 100ton hull with a C Drive.
The tricky bit is fitting 60tons of jump fuel, 20tons of jump drive, 10tons of power plant, 60tons of power plant fuel, 20tons of bridge and a model/6 computer, into 100tons of hull. That's 177tons btw, and we don't have anywhere for the crew (minimum 1) to live.
It's a bit more (almost) possible in the 1st Ed of LBB2 where you could get away with no power plant and a model/1(?) computer. You'd still be 1ton over (maybe a handcomp could replace the model/1
*) and still no place for the crew to live.
Drop tanks might work but then they're HG so not really an option imo.
So, as I said, technically possible*, but not quite feasible.
* I like the idea of a J6 express boat with the Scout running the thing through his handcomp and spending the week aboard in a Fast Drug state with a handcomp administered antidote at the end of the trip.

Um, under what ruleset is J6 availble at TTL 9?o:
Technically CT LBB2 and 3:
Per the TL charts (LBB3 pg 15) Drive letters A-D are TL9
Per the design rules (LBB2 pg22) you can achieve J6 in a 100ton hull with a C Drive.
The tricky bit is fitting 60tons of jump fuel, 20tons of jump drive, 10tons of power plant, 60tons of power plant fuel, 20tons of bridge and a model/6 computer, into 100tons of hull. That's 177tons btw, and we don't have anywhere for the crew (minimum 1) to live.
It's a bit more (almost) possible in the 1st Ed of LBB2 where you could get away with no power plant and a model/1(?) computer. You'd still be 1ton over (maybe a handcomp could replace the model/1

Drop tanks might work but then they're HG so not really an option imo.
So, as I said, technically possible*, but not quite feasible.
* I like the idea of a J6 express boat with the Scout running the thing through his handcomp and spending the week aboard in a Fast Drug state with a handcomp administered antidote at the end of the trip.
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