It does on certain dispersed structure vessels with disk-shaped forward sections! (*grin*)Originally posted by flykiller:
if no-one else will, I'll say it. "bridge" does not mean "lifeboat".
It does on certain dispersed structure vessels with disk-shaped forward sections! (*grin*)Originally posted by flykiller:
if no-one else will, I'll say it. "bridge" does not mean "lifeboat".
That's pretty much how I feel about it too.Originally posted by far-trader:
Yep, fine for skilled ex-service types with crew employment
<snip>
So the passengers on your free-trader are still outta luck eh? Are you even gonna bother to wake the low-berthers?
<snip>
Personally I don't think 18 or 36 hours will be enough in a lot of cases. I'll want a boat with the minimum 4 weeks of life support and a bunch of survival rations so I don't have to go cannibal (or worry about the other survivors going cannibal).
Basically, for the game, I want to give my player's a good chance to survive in general. That means IMTU an accepted standard minimal lifeboat, at least as an option, and legally required on commercial ships if no other subcraft are standard. If they screw that up then c'est la vie.
I guess its all very MTU YTU YMMV.
Continuing to say it won't make it soOriginally posted by far-trader:
</font><blockquote>quote:</font><hr />Originally posted by Drakon:
<snip>
Contrasted to maritime vessels, starships don't sink, don't disappear. They stay where they are, (unless they explode)
Originally posted by Drakon:
</font><blockquote>quote:</font><hr />Originally posted by far-trader:
Continuing to say it won't make it so
The topic of lifeboats came up at my Coastal Navigation course last night. We talked about extreme weather sailing, about the races that have had disasters around England and Australia, etc.Originally posted by Drakon:
So again, we look at all possible failure modes (that we can think of), and exactly how a lifeboat will help. Generally speaking, if its a mechanical failure, or a collison, the ship may be severely damaged and nothing but junk afterwards, but the situations where it disappears are going to be pretty rare. And in those cases, abandoning ship deprives you of resources you could otherwise use to help your situation.
The problem with this is:Also all the systems a lifeboat requires, are systems that can be used by the main ship to keep the ship going or improve its chances in a crisis, or reduce the risk of the crisis in the first place.
Most 3I systems have some population. Even non 'life bearing' planets may still have domes, underground cities, etc. But a lot of the 3I has C D or E Starports, some X, and a lot of local tech levels are 8-.For re-entry, you may have a case. But again, only if its a life bearing planet, and only if you have enough time from the realization of a catastrophic emergency to getting to the life boats.
Pah! I too am PADI certified as well as being in the process of certifying for offshore sailing. There is a huge amount that goes into the former certification here (about 10 or 12 courses and a lot of hours on the water), and a fair amount (you've obviously done it) that goes into the former.Vac suits: you might have a point about general ignorance there. I am not qualified to say, as I am an ex-submariner, and also have my PADI card. Heck if I can understand it, it can't be that hard.
You need fuel to keep the LS running. You need fuel to keep the thermal systems running to prevent overheating. You need fuel to keep hatches, etc. running and lights. You need fuel to move.Mis-jumps: Perhaps I am missing something here, but why would a simple "out of gas" require abandoning ship? That sounds like the last thing you would want to do. As long as the ship is still there, as long as it ain't leaving, you shouldn't either.
unforseen, out-of-mind.... the lifeboat is a potential safegaurd against all the *unforseen* failures ....
unforseen, out-of-mind. </font>[/QUOTE]Not yet thought of. Missed out. Thought unlikely to occur. ("Why, she's unsinkable!" or "Why is the autopilot taking us North of Paris when the Pilot and Copilot both want us to fly towards Paris?")Originally posted by flykiller:
</font><blockquote>quote:</font><hr /> ... the lifeboat is a potential safegaurd against all the *unforseen* failures ....
The problem with this is:Originally posted by kaladorn:
</font><blockquote>quote:</font><hr />Also all the systems a lifeboat requires, are systems that can be used by the main ship to keep the ship going or improve its chances in a crisis, or reduce the risk of the crisis in the first place.
I understand we just look at the problem differently. I do look at things more like the first point you made, that a life boat should be a "step up" from your situation. I just see that "step up" as not being that applicable in space flight. Yes, space is very dangerous, and also very very big. But unlike the Titanic, hitting an iceberg (comet?) is not going to sink the ship. It may be cracked, and junk afterwards. But its still more resources than you can pack into a lifeboat smaller than the original vessel.I'm not disputing your overall logic about making ships more robust. I'm just noting they are complex and the lifeboat is a potential safegaurd against all the *unforseen* failures since you can't (by definition) forsee them, and you may not be able to engineer in redundancy against every failure....
Yep, and whatever crisis that the redundant ship wasn't designed for, when it finally comes up, the lifeboats *may* offer a way out.Originally posted by Drakon:
I am not getting you here. You have to build the systems for the lifeboat, and carry that dead weight around anyway. Things like manuvering drives, and life support being probably the most essential. And a scenario such that you have a dead ship, not going anywhere and are stuck aboard, why is having these on a separate vessel better than them on the main one?
I could bother you with a bunch of probabalistic math, but won't. Save to say: For highly reliable systems (P(fail) < 0.02), any backups past a third actually enhance the risk of failure. Why? Because for each switched in backup, there is some very small chance the thing will switch itself in at an inopportune moment. Thus, when you get enough of them, the amount they increase defence against failure is less than the amount the new system increases the odds of a new failure.Or, how does having a second (or third) manuvering drive increase the chance of failure of all of the drives?
Possibly, except this is where you look at two things:Also, what I am thinking is that the lifeboat system itself is going to create failure points, that would not exist, and there would be more, than those created by having the systems onboard the main ship as backups.
Don't take the analogy literally, it was not meant so. It was merely meant to point out that designers and experienced crew have failed to see impending disasters and decisions that were predicated on the robustness of a transportation platform (thus allowing one to dispense with lifeboats) has proven a poor choice when that unforseen disaster occured. Infer nothing about the specifics of the disaster. Merely that it was unforseen and terminal.I understand we just look at the problem differently. I do look at things more like the first point you made, that a life boat should be a "step up" from your situation. I just see that "step up" as not being that applicable in space flight. Yes, space is very dangerous, and also very very big. But unlike the Titanic, hitting an iceberg (comet?) is not going to sink the ship.
Well, IYTU, you can have it however you likeI am not arguing against any and all auxilary craft either, shuttling to some outward planet. I do have a problem with a craft dedicated solely as a lifeboat, that has no other function (legal or otherwise) but to abandon the ship. Mostly because I don't see those situations as being that realistic.
And people have tried to suggest that there may be reasons this isn't feasible, but you haven't bought them. So be it.I am not saying that ships should be impervious to faults and breakdowns, (although they should, in the real world, reality has a different opinion) but what I see is either, 1) you don't have enough time to respond, or 2) if you have enough time, you are better off hanging around the ship until rescued.
In the case of Challenger, I think you'll find that the crew was alive when they hit the water. Because they had a life capsule of sorts in the command bridge. And that was a 'unforseen' disaster. Of course, the fact that their little unit was no longer watertight and no one could get to them and they were out cold probably spelled their doom...I had not thought about re-entry burns, I admit that. But well, our one data point suggests that crew did not have sufficient time to react, even understand, even if they had an lifeboat in place.
My feeling is people will say (esp starving merchies) "I could make the ship more robust, but its pretty good now. Nothing much will happen. And if it does, we'll either die or be somewhere we can get rescued. (Recognize the refrain?)" and instead use the extra space for cargo.So it comes down to a choice, carrying dead weight around, that, at the very least, might increase the risk of a hull failure, and will do you little, if any good on the extremely rare occasion that it is needed. Or using the resources that go into providing lifeboats to making the ship more robust, making the situation where such a craft is needed that much less likely, reduce the added risks associated with the lifeboat systems, and possibly increase the economic viability of the ship.
And what do we not know about the technology? What new risks await? What flammable or explosive things are carried aboard? What kind of astronomical threats exist we don't know much about? Etc. Etc.Yeah, dealing with probabilities and predicting the future is dicey. Assessing risks is really what this is about, and there we get into disagreements. Just how likely is a re-entry burn up, or an explosion that occurs in such a manner to give you time to get to the life boats, but not your shuttles, fix the problem, or what have you?
Originally posted by kaladorn:
Okay I think I see where you are coming from. The switch can fail at the very least. Then it comes down to how the switch fails, gracefully, or catastrophically. I still think it can be designed to, at worse fail gracefully. Such that if it kicks in, (I am thinking life support and manuvering drives, what else would be essential to your life boat?) at worse you get too much O2, or a vector difference on your trajectory.I could bother you with a bunch of probabalistic math, but won't. Save to say: For highly reliable systems (P(fail) < 0.02), any backups past a third actually enhance the risk of failure. Why? Because for each switched in backup, there is some very small chance the thing will switch itself in at an inopportune moment. Thus, when you get enough of them, the amount they increase defence against failure is less than the amount the new system increases the odds of a new failure.
<This makes a few assumptions, but I can live with them - things like very reliable drives and such>
Assuming automatic switching and such.
Actually, what I was thinking is support systems for the life boat on the main ship. Thinking along the lines of your life boats mounted to the exterior, and getting to it via a hatch. A failure of the hatch might endanger the ship's occupants. An increase in risk that would not be there if the lifeboat was not.Yes, you are correct: Any system has potential failure points. However, the lifeboat, by its nature, has to do less service and for less long than a ship. Hence I expect it to withstand the stresses it has to deal with adequately. You will get failures, but not too many. And this is probably part of the rationale that makes modern ships carry 125% capacity in escape rafts/lifeboats.
Perhaps difference in mounting, maybe have them in the cargo bay, but that increases the time required to deploy them. Tradeoffs, hate them.
Yes, there are unforeseen circumstances. BUT, and this was something I was trying (poorly?) to explain earlier, there are no impossible ones. There are a lot of these circumstances and scenarios that can be rendered physically impossible, such as causing a nuclear explosion in a fission reactor.Infer nothing about the specifics of the disaster. Merely that it was unforseen and terminal.
Grin, this is probably your best argument.Well, IYTU, you can have it however you like
Me, I'd not be comfortable on a ship that didn't have them. Maybe it is psychological, but since I'm the passenger with the creds, I'll demand a lifeboat. Maybe even math and examples of how this is a bad investment wouldn't sway me. But I'd probably be like a lot of people out there - swayed by ideas, even illogical ones.
All it would take is one big disaster where lifeboats *could* have saved some people, and there would be an outcry and media frenzy.
Or so I suspect. But YMMV.
Something else I was thinking, in our discussion of PADI, you mention some folks simply panic. I am wondering if this could be alleviated, less expensively, with larger rescue balls? A rescue ball built for two or three.
Actually I was thinking Colombia. Which brings up a whole nother ball of worms. Detaching a lifeboat, while traveling hypersonic, through an atmosphere. Without destroying either ship.In the case of Challenger, I think you'll find that the crew was alive when they hit the water. Because they had a life capsule of sorts in the command bridge. And that was a 'unforseen' disaster. Of course, the fact that their little unit was no longer watertight and no one could get to them and they were out cold probably spelled their doom...
It does sound familiar.My feeling is people will say (esp starving merchies) "I could make the ship more robust, but its pretty good now. Nothing much will happen. And if it does, we'll either die or be somewhere we can get rescued. (Recognize the refrain?)" and instead use the extra space for cargo.But again, that is not was I was advocating. Again, unless the ship is going out from under you, putting yourself in a smaller vessel to get away deprives you of resources that you could otherwise use, or might need to fix your situation in the first place. You should build your systems as robustly as possible, as redundantly as possible.
Because space is not water, starships don't sink. They may explode, or they may burn up on re-entry. In which case, there is a big question of time, (Can you deploy/get to the lifeboats beforehand) and whether it will do you any good (Being stuck in deep space with no hope of rescue)
We can deal with the exploding bits, by design and redundancy. Re-entry burnups is a bit more tricky. And if it is a gas giant, or poisonous atmosphere, you really have not bought much.
And also, your vac suit essentially doubles as a life boat, for re-entries anyway.
This gets into a whole area of politics that I really do not want to get into. The world is full of well meaning but simply wrong folks all to willing to enforce their point of view on others, for their own good, at the point of a gun. Unless you can demostrate a clear need for them, then the use of force becomes simply overruling any dissenting opinions, at the point of a gun.
That's just human nature. At least with mandated lifeboats, you haven't got a choice left in the hands of a cash-driven Captain.
And that can have economic effects, increase the price of goods (as it increases both capital costs and maintenence expenditures) and travel, decreasing the number of ships in the star lanes, reducing trade, etc. Small operators will be locked out, big operators will get richer and richer.
Hmmm... interesting plot ideas there.
Besides which, as you have already argued, the customers will settle that issue for you without government interference. Those that will not fly on a ship without lifeboats, won't. Potential markets lost and all that. Those without, depending on how that works out, will be forced to cut prices.
Exactly, its all conjectural at this point. That goes both ways here. I admit I like a lot of science in my science fiction.And what do we not know about the technology? What new risks await? What flammable or explosive things are carried aboard? What kind of astronomical threats exist we don't know much about? Etc. Etc.
This is all conjectural. I think it boils down to opinion and how you like your TU.
Extrapolating from what we know about the potential technologies and such, as limited as it may be, I think I can label the most worrisome explosive problems and immediately solutions come to mind to deal with it. The fuel is liquid hydrogen, and its chemical properties are pretty well known. We do know how hard fusion is, we've been at it for what, now, 50 years and still haven't cracked it? Ammunition is easy enough to deal with.
As for astronomical threats, that is a good one.
Anyway, thanks for the chat.I have enjoyed it too.
That all seems quite reasonable, and fits with known ships. The old CT Fat Trader leaps to mind as a great example. A 400T subbie with a launch that can't hope to handle the 200T of cargo besides which the ship is streamlined and the launch is externally mounted. If it's not a Lifeboat then why is it thereOriginally posted by The Oz:
<snip good thoughts>
I'll work on the lifepod design over the weekend and see what I come up with, unless someone knows of somebody who's already done something like it.
You need fuel to keep the LS running. You need fuel to keep the thermal systems running to prevent overheating. You need fuel to keep hatches, etc. running and lights. You need fuel to move.</font>[/QUOTE]But if all you want to do is keep the low berths frosty, and an automatic radio distress beacon going, why not use a tiny little fission reactor, with some a fairly long half-life isotope at its core? A ship equipped with a low berth for everyone aboard and such a reactor could spend decades in the depths interstellar space, waiting for a salvage team, without fatalities.</font><blockquote>quote:</font><hr />Mis-jumps: Perhaps I am missing something here, but why would a simple "out of gas" require abandoning ship? That sounds like the last thing you would want to do. As long as the ship is still there, as long as it ain't leaving, you shouldn't either.
Good on ya! That's a nice little design. You should post a note (or copy) on the MT forum here in case they miss it.Originally posted by The Oz:
I decided not to wait for the weekend....
<snip>
Originally posted by The Oz:
And if anyone can come up with a reasonable way to change the acronym from PEP to PEZ, so that we could have PEZ dispensers on our ships, I'll bless you.
This is what Traveller is for. <Evil cackle here>Actually I was thinking Colombia. Which brings up a whole nother ball of worms. Detaching a lifeboat, while traveling hypersonic, through an atmosphere. Without destroying either ship.