kilemall
SOC-14 5K
I have not read the Starship Operators Guide, and pretty much came up with the hydrogen bubble based solely on the casually thrown off reference in High Guard, all the jump fuel is used in the initial jump sequence (which as I recall was in direct connection with the disposable tanks).
So since there is NO jump-5 drive that is going to suck down 50% of the volume of a ship in fuel that makes sense to me (even if its got an artificial black hole somewhere in there) the ONLY thing I could figure was that there was what you guys are calling the jump bubble.
Several other clues- it is based on total ship volume times jump 'distance', dumped immediately, and there is also the matter of the jump capacitors, are those specifically to open the jump/wormhole/hyperspace-jumpspace entry and the power plant just maintains for the time of the jump.
Now I've gone and done something weird, for some emotional reason I cannot stand the conceit of the week long jump even though I perfectly well know its a game mechanic.
So IMTU the jump is instantaneous to 'realtime' (although not IN the ship).
So my image was that the ships vent the hydrogen for what you are calling the bubble (my turn of phrase was jump shield), use part of the fuel and capacitor power to open a sort of wormhole, and use the rest to supercharge the hydrogen cloud so it is 'harder' and protects the ship from both jumpspace and physical/energy objects on reentry at the end of the jump.
A sort of White Globe shield if you will.
The transit temporary wormhole thing also requires the ship to be pointed in line to 'where' the jump endpoint is, thus giving a clue to observing/pursuing ships as to intent and likely destination.
The bubble only has to last a few seconds, so I am sidestepping the whole week long issue. This also avoids the issue of 'why can't we have jump shields ALL the time' as it obviously requires a lot more power to maintain then is practically possible.
So since there is NO jump-5 drive that is going to suck down 50% of the volume of a ship in fuel that makes sense to me (even if its got an artificial black hole somewhere in there) the ONLY thing I could figure was that there was what you guys are calling the jump bubble.
Several other clues- it is based on total ship volume times jump 'distance', dumped immediately, and there is also the matter of the jump capacitors, are those specifically to open the jump/wormhole/hyperspace-jumpspace entry and the power plant just maintains for the time of the jump.
Now I've gone and done something weird, for some emotional reason I cannot stand the conceit of the week long jump even though I perfectly well know its a game mechanic.
So IMTU the jump is instantaneous to 'realtime' (although not IN the ship).
So my image was that the ships vent the hydrogen for what you are calling the bubble (my turn of phrase was jump shield), use part of the fuel and capacitor power to open a sort of wormhole, and use the rest to supercharge the hydrogen cloud so it is 'harder' and protects the ship from both jumpspace and physical/energy objects on reentry at the end of the jump.
A sort of White Globe shield if you will.
The transit temporary wormhole thing also requires the ship to be pointed in line to 'where' the jump endpoint is, thus giving a clue to observing/pursuing ships as to intent and likely destination.
The bubble only has to last a few seconds, so I am sidestepping the whole week long issue. This also avoids the issue of 'why can't we have jump shields ALL the time' as it obviously requires a lot more power to maintain then is practically possible.