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Living Traveller Campaign Revival - 070730

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IMHO: This forum merits continued interest. A "Living Traveller" campaign is a worthwhile concept, in that the passage of game time is in sync with the passage of real time, albeit the temporal offset is something like 3600 years. In other words, one week in real time would impose one week in game time, plus the 3600-year offset.

The following questions have been raised, but not yet fully resolved:

1) What are the 'subliminal' or background operating rules?

2) What are the rules for character generation, action, and combat?

3) What are the projected monetary costs?

4) How far has development progressed as of 07.08.01 (213/2513-)?

5) Is this a dead topic?

Thank you.
 
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