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Long cruises and patrols...

Can't find any specific rule for annual maintenance in T5, but that doesn't mean it isn't there - I have horrible luck finding stuff in it when I'm looking for it.


I looked for a reference fairly thoroughly last night and couldn't find it. The concept of annual maintenance is mentioned several places, but the actual cost is not, AFAIK.
 
I looked for a reference fairly thoroughly last night and couldn't find it. The concept of annual maintenance is mentioned several places, but the actual cost is not, AFAIK.
Yeah, though MgT does use the .1% figure, so I would guess that it is the same.

D.
 
Yeah, though MgT does use the .1% figure, so I would guess that it is the same.

D.

So a 40 year old Free Trader, costing initially, 37.08 Million Credits, based on Starter Traveller, might still have an annual maintenance cost of 37,080 Imperial Credits. Something is seriously not right there. That extremely low annual maintenance cost has bugged me since my first purchase.
 
I always figured that it was the cost, sans any repairs that might occur in the course of travels (and there always seem to be plenty of those). Plus any adds to the ship (like weapons) would add to the "base cost" and thus the annual maintenance.

Food and fuel are on top of this, so that's a huge additional factor - but the Free Trader was always, kind of by definition, an ultra-cheap ship to buy and run. So unless you create some sort of inverse relation to "cost to maintain" to "cost to buy" it's always going to have a cheap upkeep.

D.
 
So a 40 year old Free Trader, costing initially, 37.08 Million Credits, based on Starter Traveller, might still have an annual maintenance cost of 37,080 Imperial Credits. Something is seriously not right there. That extremely low annual maintenance cost has bugged me since my first purchase.

I understand them keeping it constant over 40 years for simplifictys sake. However, 0.1% should be for the annual inspection, not for covering repairing/maintaining the problems that the inspection finds (I'm comparing to $30-60 for inspection on $15k-$40k automobiles. more like .25% but in the same ballpark).
 
So a 40 year old Free Trader, costing initially, 37.08 Million Credits, based on Starter Traveller, might still have an annual maintenance cost of 37,080 Imperial Credits. Something is seriously not right there. That extremely low annual maintenance cost has bugged me since my first purchase.

I think that what concerned (ok mind reading is not an exact science) the author of the LBB was the overall economic of shipping. They balanced the cost of operating a Free Trader with freight payment to a near break even point in such a way that merely floating around would not allow your players to become fat cat. Operating a free trader is to be an adventure for the clevers. Maintenance rules might make little sense from a technical standpoint (and believe me there is no sarcasm here), but at least there was maintenance and lifesupport costs. Anybody found those in T5 BBB yet:confused:?

The life support rules of T5 allow you to establish the potential for your ship and allows you (for gaming purpose) to differenciate your commercial offering for charter purpose or your potential for adventuring purpose; but does not adress the issue of operating cost.

have fun

Selandia
 
I would probably err on the higher side for foodstuffs and supplies for this sort of calculation. Crews are going to want fresh food rather than basic rations whenever possible. This includes treats like ice cream or other luxuries to keep morale up. Sundries will include mundane things like toilet paper, toothpaste, etch. Ships on patrol will do roughly the same thing that naval vessels do today, receiving new supplies while underway.
 
MgT Pg. 137 and 138 Life Support and Supplies

Although it doesn't say anything about tonnage.

Hi,

MgT Book 2 High Guard has a section on Capital Ship endurance on page 69,
basically saying ships can operate for a month without maintenance assuming an adequate supply of fuel. This increases by one month for every 1% of total tonnage dedicated to cargo, if Fleet support vessels are in attendance then 3 months can be added.

I've paraphrased and in MTU I've assumed it applies to non capital ships and merchants with spare cargo space as well.

Kind Regards

David
 
Hi,

MgT Book 2 High Guard has a section on Capital Ship endurance on page 69,
basically saying ships can operate for a month without maintenance assuming an adequate supply of fuel. This increases by one month for every 1% of total tonnage dedicated to cargo, if Fleet support vessels are in attendance then 3 months can be added.

I've paraphrased and in MTU I've assumed it applies to non capital ships and merchants with spare cargo space as well.

Kind Regards

David
Now I'll have to grab that off the shelf and see if there is a cost attached! That said, it seems a bit *too* abstracted since it doesn't address the size of the actual crew, etc.

D.
 
Now I'll have to grab that off the shelf and see if there is a cost attached! That said, it seems a bit *too* abstracted since it doesn't address the size of the actual crew, etc.
D.

Sorry, no mention of cost, IMTU I use cost based on life support. It also doesn't cover small auxiliaries supporting capital ships, or vice versa, making the assumption you always have the right supply ship for the squadron.

Regards

David
 
I looked it up the average person ( Assuming american) spends about 300 dollars for a low cost life style..... that would be the most likely for military or commercial vessels which would be penny pinching.

In imperial credits I believe that is around 60 credits....

a one year supply of basic foodstufffs can be bulk purchased 9 ( survivalist style meal plans) for 1400 dollars US....and takes up around 24 cubic meters...
so a crew of 100 people would take 240 cubic meters or....around 17 displacement tons.

Now if you have ever eaten pre-pack, bulk foods, you know how bad that is for morale....but for long term cruises that would probably be what your eating.
 
Sorry, no mention of cost, IMTU I use cost based on life support. It also doesn't cover small auxiliaries supporting capital ships, or vice versa, making the assumption you always have the right supply ship for the squadron.

Regards

David

CT Module 2: Beltstrike gives us the space and price:
1 Td holds a pallet of 150 person weeks of life support at a cost of KCr150.

Presumably, this includes CO2 scrubber canisters, water filtration filters, dust filters, food, oxygen, and water. Probably also compatible laundry, dish, and body cleaners.

It's also a safe bet that there's extra left of some of it every time.

CT also notes that the onboard system can be used without recharge for up to four weeks with power without tonnage added.
 
Which has already been quoted earlier in the thread:

In long voyages of this type, life support not only costs money but takes up measurable cargo space. Life support costs are paid as in the Traveller rules (Cr2000 per person per 2 weeks, or Cr1000 per week); 150 person-weeks of life-support supplies take up one ton of cargo space and cost Cr150,000. This amount will support one person for 150 weeks, 3 people for 50 weeks, etc. Life support supplies include food, air and water (to replace leakage from the recycling process), and consumable elements of the life support system, such as filters, CO2 absorbers, and so on.
 
Has anyone else figured this out? Am I missing something in T5 or some obscure corner of CT, MT, or MgT? Am I missing something obvious?

Well Beltstrike for both CT and MgT states 150 person-weeks of Life Support Costs Cr150,000 per dTon.
 
Can't somebody quote the cost and tonnage of 150 person-weeks? This dearth of information is getting unbearable.


Hans
 
CT Module 2: Beltstrike gives us the space and price:
1 Td holds a pallet of 150 person weeks of life support at a cost of KCr150.

Presumably, this includes CO2 scrubber canisters, water filtration filters, dust filters, food, oxygen, and water. Probably also compatible laundry, dish, and body cleaners.

Thanks, I don't have Beltstrike, as I've never run a Belter campaign. Those figures seem a little on the low side for dtons (for capital ships), as 40 dtons
would support a crew of 1,500 for an additional 4 weeks. Presumably spare parts and medical supplies would take up some more room and cost some more,

Kind Regards

David
 
Thanks, I don't have Beltstrike, as I've never run a Belter campaign. Those figures seem a little on the low side for dtons (for capital ships), as 40 dtons
would support a crew of 1,500 for an additional 4 weeks. Presumably spare parts and medical supplies would take up some more room and cost some more,

Kind Regards

David

Probably. Yup. But the rules don't actually cover spares... until MT... and don't handle them well except in the related T2K2.x...
 
So according to the numbers, that works out to be .045Dtons of space to supply everything required for 1 person for 1 week. That seems rather... small.

I would suspect that naval personnel in the future will be more or less like the ones today - they like fresh food, they like their assorted sundries (toothpaste, shampoo, ice cream, fresh fruit and vegetables, etc). All that takes up space. Sure, maybe they can reduce it to their constituent elements and just add water and viola! Instant meal (The small pills being turned into complete chicken dinners from The Fifth Element comes to mind). But I just don't see that happening. So that means we are left with our regular examples we have today.

For those better at math, what does .045Dtons work out to be dimension wise?
 
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