Hello everyone,
I am in the process or designing a new Traveller based campaign, but the technology is much closer in nature to our current times. I am setting the game world start as 2165, roughly 150+ years from now based in the Earth/Sol solar system.
In my future Earth, the Earth has become 4 Political blocks that nations belonging to a specific block have banded together and working together to get ahead. The players will be members of the Federal Space Core - FSC, for the Brother Hood of Justice - BOJ block. The BOJ block nations consist of; America, Canada, Mexico, UK, Germany, Japan, Korea, Australia, New Zealand, Philipines and India. Now these nations have banded together and have set up colonies/cities on Earth's moon Luna, Mars, Venus, and Titan. As well as they have Outposts (mining, Scientifc, FSC/Naval) throughout the Sol system.
Note that there will be alot of strife and plots between the different blocks on Earth and on the major worlds in the Sol system of; Luna, Mars, Venus, and Titan. So also I want intersteller travel as well but I want to slow that down and control that alot. So in my campaign it is possible to travel to other solar systems, BUT a human must go into Cryo-Sleeper tubes to be able to make the trip. Think of the tech as appeared in Aliens (2 movie), Cyro-Sleep is quite developed and the tech has progressed to the point that making the trip using it is no big deal, it just takes time.
Now hear is where my request for help comes in. I want to try and use Sudo-Real technology and names for as much technology as I can. I was thinking for each light year that was traveled, that a human would need to stay in Cyro-Sleep the same amount of time. Thus if a ship were to travel to Alpha Centauri from Earth/Sol system...it would take 4.3 Light Years ~ 51 months in Cyro-Sleep. I was thinking that the drive system might be based off of Fusion-Fission Hybred drive, but I need realistic name for that.
I am feel it is not so important to go into all the Techno Bable widgets of what makes up this fanatasy drive system, just have the over-all names and general workings of how it works to explain it if I am ever asked. I do not want to make this FTL or Jump drive system, but instead my vision is that a magnetic charged energy bubble is generated around the ship. Since the drive systems power plant generates this buble and keeps it up, then the drive system makes the bubble travel through space. I am feeling that the bubble makes the ship travel maybe through real space like Warp would from Star Trek and maybe be slightly in the 4 or 5th dimension space.
For me and my design getting the intergalatic drive system named and planned out is the key to begin with. Now as I said in 150+ years in the future, mankine has traveller to a few neighboring solar systems, and each block has set up a few newer colonies in those same systems. None of the Blocks is claimed any world exclusively as their own and thus each settled world has different colonies from the different Blocks on each working together. There is a strong move to form a United Earth government, with the 4 blocks all merging together under a single government, using a Senate with a elected President. Each world would then become it's own political body and have representaion in that same UE Senate. For example Luna, Mars, Venus and Titan would all have full repersentation in the UE, with Alpha Centauri Primus having a provisionial representation until they become fully self-independant in the next 10+ years as planned.
The campaign is one of Exploration, First Contact, Politics, and etc.
As for other techs, the Power Plant can also generate a buble that can become shielding for war ships. Also i am saying that there are Plasma Beam turrets, Plasma Pules turrets, and Missles with Sand Casters and different Armor types. I also have in play, Robots, Bots, Clones, and Cyborgs.
My future world is a strange and wonderful place that very much feels like todays world on steroids super charged. My GM/DMing style is a focus on RPGing and not numbers/systems crunching. I just love plots within plots within plots, so small details are important to both me and my players.
I am in the process or designing a new Traveller based campaign, but the technology is much closer in nature to our current times. I am setting the game world start as 2165, roughly 150+ years from now based in the Earth/Sol solar system.
In my future Earth, the Earth has become 4 Political blocks that nations belonging to a specific block have banded together and working together to get ahead. The players will be members of the Federal Space Core - FSC, for the Brother Hood of Justice - BOJ block. The BOJ block nations consist of; America, Canada, Mexico, UK, Germany, Japan, Korea, Australia, New Zealand, Philipines and India. Now these nations have banded together and have set up colonies/cities on Earth's moon Luna, Mars, Venus, and Titan. As well as they have Outposts (mining, Scientifc, FSC/Naval) throughout the Sol system.
Note that there will be alot of strife and plots between the different blocks on Earth and on the major worlds in the Sol system of; Luna, Mars, Venus, and Titan. So also I want intersteller travel as well but I want to slow that down and control that alot. So in my campaign it is possible to travel to other solar systems, BUT a human must go into Cryo-Sleeper tubes to be able to make the trip. Think of the tech as appeared in Aliens (2 movie), Cyro-Sleep is quite developed and the tech has progressed to the point that making the trip using it is no big deal, it just takes time.
Now hear is where my request for help comes in. I want to try and use Sudo-Real technology and names for as much technology as I can. I was thinking for each light year that was traveled, that a human would need to stay in Cyro-Sleep the same amount of time. Thus if a ship were to travel to Alpha Centauri from Earth/Sol system...it would take 4.3 Light Years ~ 51 months in Cyro-Sleep. I was thinking that the drive system might be based off of Fusion-Fission Hybred drive, but I need realistic name for that.
I am feel it is not so important to go into all the Techno Bable widgets of what makes up this fanatasy drive system, just have the over-all names and general workings of how it works to explain it if I am ever asked. I do not want to make this FTL or Jump drive system, but instead my vision is that a magnetic charged energy bubble is generated around the ship. Since the drive systems power plant generates this buble and keeps it up, then the drive system makes the bubble travel through space. I am feeling that the bubble makes the ship travel maybe through real space like Warp would from Star Trek and maybe be slightly in the 4 or 5th dimension space.
For me and my design getting the intergalatic drive system named and planned out is the key to begin with. Now as I said in 150+ years in the future, mankine has traveller to a few neighboring solar systems, and each block has set up a few newer colonies in those same systems. None of the Blocks is claimed any world exclusively as their own and thus each settled world has different colonies from the different Blocks on each working together. There is a strong move to form a United Earth government, with the 4 blocks all merging together under a single government, using a Senate with a elected President. Each world would then become it's own political body and have representaion in that same UE Senate. For example Luna, Mars, Venus and Titan would all have full repersentation in the UE, with Alpha Centauri Primus having a provisionial representation until they become fully self-independant in the next 10+ years as planned.
The campaign is one of Exploration, First Contact, Politics, and etc.
As for other techs, the Power Plant can also generate a buble that can become shielding for war ships. Also i am saying that there are Plasma Beam turrets, Plasma Pules turrets, and Missles with Sand Casters and different Armor types. I also have in play, Robots, Bots, Clones, and Cyborgs.
My future world is a strange and wonderful place that very much feels like todays world on steroids super charged. My GM/DMing style is a focus on RPGing and not numbers/systems crunching. I just love plots within plots within plots, so small details are important to both me and my players.