Originally posted by Sinbad Sam:
For that many cold berths I would need 1250 medical personnel for "thawing" the colonists at there destination.
Sinbad,
Remember, those requirements are for commercial and/or military service where there is a need to thaw about people safely and
fast. Your colony ship doesn't need to wake everyone within a day, a week, or even a month after arrival.
I'd link the revival rate, and thus the number of medical types required, to the rate at which you can shift people to the colony below. That's going to depend not the ship's shuttle capacity or medical staffing but the situation on the ground.
If the colony ship is the first one to arrive, it will take some time to prepare housing and arrange for rations and/or local foodstuffs. If the ship is simply adding to a pre-existing population, you still needn't shift people to the surface as quickly as an OTU passenger liner. Making living arrangements for and feeding meals to 25K new arrivals is quite a bit of work.
Just a WAG here, but I'd think that even a ~500 per day revival rate would be really pushing things. You got the thaw out the poor slobs, deal with any medical problems that will arise (and they will), issue them clothes, issue them some sort of basic personal goods in a kit bag, get a meal in them, move them through the ship to all the locations they need to visit (stores issue, mess deck, freshers, etc.), and then finally load them on shuttle{s} for the trip to the planet below. Think of all the space you'll need on board for all that work too.
Even if you make it a 24/7 operation, you're still looking at a lot of work and a lot of work space.
Have fun,
Bill