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CT Only: LSP Modular Pinnace

... The scoops don't need to stick out, they can also be let into the sides:

DSC02328.jpg


If you paint the CONTAINER RED, it will look faster even when standing still! :)

(It could serve some of the "Living Module" options as a place to intake atmosphere to collect water from condensers (free fuel) and a place to allow for circulation of tainted atmosphere for filtration to supply extended Life Support. Drop off a self supporting HUNTING CABIN and collect it in a week at the end of the Vacation.)

original.jpg
 
... The scoops don't need to stick out, they can also be let into the sides:

DSC02328.jpg


If you paint the CONTAINER RED, it will look faster even when standing still! :)

(It could serve some of the "Living Module" options as a place to intake atmosphere to collect water from condensers (free fuel) and a place to allow for circulation of tainted atmosphere for filtration to supply extended Life Support. Drop off a self supporting HUNTING CABIN and collect it in a week at the end of the Vacation.)

original.jpg
Could be a nice option in the 10 ton format for Hunter class ships. Hunts can go on while the ship is refueling.
 
Could be a nice option in the 10 ton format for Hunter class ships. Hunts can go on while the ship is refueling.
Or just drop the hunters off with a pair of Advanced Bases (LBB3'81, p.10: 6Td and Cr50k each) and send the ship out to refuel.
 
I have to ask: Why does your TEU have integral Fuel scoops?
@AnotherDilbert gave the correct answer.
They are included for free on smallcraft.
LBB5'80, p34:
Fuel scoops for small craft are automatically assumed to be provided in streamlined or partially streamlined designs.
There is also LBB2.81, p17:
Vessels under 100 tons are considered to be small craft. There are eight standard designs available; each design plan is available for Cr100. All take approximately twelve months to build. All are streamlined, and can enter atmospheres. All can operate with unrefined fuel; they have fuel scoops which allow them to skim fuel from a gas giant.

The broader answer is that in a default use case (as a "cargo box") fuel scoops are completely superfluous as a design feature (because default fuel tankage of zero tons), granted. However, such "cargo boxes" are intended to be both easily and extensively modified to carry as wide an array of contents as possible ... up to and including conversion into use as fuel tanks by users and operators. Since the Close Structure configuration is partially streamlined, a "fuel box" conversion could easily be made for use by a low end local planetary orbit fuel transfer shuttle service built around small "fuel boxes" that get carried down into gas giant atmospheres by small craft for fuel skimming operations.

From a more "scuttle the ship" ACS adventuring traveler perspective, those integral fuel scoops can be used to vent the contents of a discarded cargo box to vacuum (denying an adversary their prize, potentially) or used to flood a box with ocean water to make it sink to the bottom (where an adversary can't find or reach it easily, again if you're trying to deny someone else access).

Probably more than 99% of the time, those integral fuel scoops are quite useless and superfluous ... but then there's always those peculiar edge cases where they might come in handy ... and the RAW stipulates that they're just added on "for free" at no cost in credits or tonnage allocation, because (partially) streamlined.

Gift Horse vs Mouth
ROUND 1
FIGHT!
 
Han shot first, the only correct version.

Economics of that universe are a bit wonky, if we take Luke’s statement about buying their own ship literally. That’s not charter prices or even dangerous freight rates, more like offering MCr2 up front and MCr15 on delivery.

Plus, fabulous inflation control.
 
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