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M'aidez! M'aidez!

I am perusing Mayday (I've got the first version of the game), and I see a neat, nifty little rule here that I think I'm going to use in Book 2 starship combat:

"Maneuver/Evade Programs postulate automated control of the ship's maneuver ability, making enemy course prediction more difficult. Use of such programs, however, restricts voluntary maneurability.

"If a Maneuver/Evade program is functioning in the ship-board computer, the G-Factor for the ship is reduced by 1. In the case of a 1G ship, this indicates taht the ship may not maneuver (it will continue in a straight line at its present velocity). In the case of a 2G ship, this indicates that the ship may only maneuver at 1G."

Maybe Sig can chim in here with something similar from first edition of Book 2?

I think it's kind of a good rule, though. "Jinking" in a dogfight definitely restricts pilot control and chosen movement path. This M/E program looks like it does basically the same thing.
 
I am perusing Mayday (I've got the first version of the game), and I see a neat, nifty little rule here that I think I'm going to use in Book 2 starship combat:

"Maneuver/Evade Programs postulate automated control of the ship's maneuver ability, making enemy course prediction more difficult. Use of such programs, however, restricts voluntary maneurability.

"If a Maneuver/Evade program is functioning in the ship-board computer, the G-Factor for the ship is reduced by 1. In the case of a 1G ship, this indicates taht the ship may not maneuver (it will continue in a straight line at its present velocity). In the case of a 2G ship, this indicates that the ship may only maneuver at 1G."

Maybe Sig can chim in here with something similar from first edition of Book 2?

I think it's kind of a good rule, though. "Jinking" in a dogfight definitely restricts pilot control and chosen movement path. This M/E program looks like it does basically the same thing.
 
I've borrowed that one too, and, no, the maneuver/evade program in CT doesn't mention reducing the G rating for movement purposes.

There are a few rules in Mayday that make LBB2 combat more interesting - the Mayday sandcaster and missile rules complement CT rather nicely.
 
I've borrowed that one too, and, no, the maneuver/evade program in CT doesn't mention reducing the G rating for movement purposes.

There are a few rules in Mayday that make LBB2 combat more interesting - the Mayday sandcaster and missile rules complement CT rather nicely.
 
Why'd they ever take programs out of starship combat anyway?

I think it adds so much to the game--and it's one more thing the players can buy to "soup-up" their ships.

AFAIK, CT is the only version of Traveller that uses programs. I know T4 went to a HG type of combat system, and MT re-invented the wheel (also a HG version).

Book 2 combat, if you use Range Bands (either hex or the usual way) instead of measuring degrees and mm, is so much more focussed on roleplaying and fun! It's a lot less abstract.
 
Why'd they ever take programs out of starship combat anyway?

I think it adds so much to the game--and it's one more thing the players can buy to "soup-up" their ships.

AFAIK, CT is the only version of Traveller that uses programs. I know T4 went to a HG type of combat system, and MT re-invented the wheel (also a HG version).

Book 2 combat, if you use Range Bands (either hex or the usual way) instead of measuring degrees and mm, is so much more focussed on roleplaying and fun! It's a lot less abstract.
 
I like the program rules too - especially the line that says:
Player-characters can, and should, seek out new and different computer programs to assist them in the use and performance of their spacecraft.
I took this to mean that higher levels of predict and maneuver/evade are available - plus brand new programs such as battery fire, remote control, sensor link...
 
I like the program rules too - especially the line that says:
Player-characters can, and should, seek out new and different computer programs to assist them in the use and performance of their spacecraft.
I took this to mean that higher levels of predict and maneuver/evade are available - plus brand new programs such as battery fire, remote control, sensor link...
 
By the way, TNE's Brilliant Lances also has evasion cost you maneuver Gs.
If you have a high-G rated ship you can get a -1 evasion for each G of drive you use for evasion rather than vector change.
 
By the way, TNE's Brilliant Lances also has evasion cost you maneuver Gs.
If you have a high-G rated ship you can get a -1 evasion for each G of drive you use for evasion rather than vector change.
 
I think that the computer rules represent how well the captain has trained and coordinated his crew as well.

Each configuration of computer programs should be given a code name. The longer a crew has been together, the more of these will be available. The typical far trader will have just "Jump" and "Attack."

Training the crew to use a new software configuartion requires a leadership and/or admin roll.
 
I think that the computer rules represent how well the captain has trained and coordinated his crew as well.

Each configuration of computer programs should be given a code name. The longer a crew has been together, the more of these will be available. The typical far trader will have just "Jump" and "Attack."

Training the crew to use a new software configuartion requires a leadership and/or admin roll.
 
MT/HG agility could easily be (given the MT overthrust capability) off-axis thrust governed by an evade program.
 
MT/HG agility could easily be (given the MT overthrust capability) off-axis thrust governed by an evade program.
 
I like the MAYDAY take on M/E and A/E as well, that a ship using A/E can't maneuver normally.

It's what makes the LBB2 statement that A/E "operates at a lower level" make sense.

I really wish that MAYDAY were more of a straight port of the Book 2 rules to hex combat. I could live with the variations in scale, but I think the MAYDAY rules oversimplify too much with the laser rules and the restrictions on how many missiles can be launched at once.
 
I like the MAYDAY take on M/E and A/E as well, that a ship using A/E can't maneuver normally.

It's what makes the LBB2 statement that A/E "operates at a lower level" make sense.

I really wish that MAYDAY were more of a straight port of the Book 2 rules to hex combat. I could live with the variations in scale, but I think the MAYDAY rules oversimplify too much with the laser rules and the restrictions on how many missiles can be launched at once.
 
Combine Mayday and LBB2 and you get a pretty decent ship combat boardgame IMHO.

Plus the missiles special supplement rules of course ;)
 
Combine Mayday and LBB2 and you get a pretty decent ship combat boardgame IMHO.

Plus the missiles special supplement rules of course ;)
 
>Plus the missiles special supplement rules of
>course

Of course - provided you take the time to boil them down to a few designs, and then chuck the horrid thing away. *shivers*
 
>Plus the missiles special supplement rules of
>course

Of course - provided you take the time to boil them down to a few designs, and then chuck the horrid thing away. *shivers*
 
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