Originally posted by vladik:
I know i will get flamed for this by at least one person, but im new to T20, how do you figure out the maintenance costs for vehicles and starships????
Just make it up. Seriously, flip to a random page in your rulebook or looks at a chart on your GM screen and roll some dice, then figure out in your mind how much money you want your pc's to lose and tell them how much it would cost to fix their ship.
The trick here is to make the players think that you are offically screwing them out of their credits as opposed to just making stuff up.
If you trly feel bad about this course of action, then create your own "repair cost chart" such as the one I provide for you here:
Roll 2d6
die roll=result
2- = superficial damage, Cr, 1 per point of damage sustained, repair time = 1 minute per point of damage sustained
3-4= Minor components damaged, Cr 10 per point of damage. Repair time 10 min per point of damage sustained.
5-7= Moderate damage, Cr 100 per point of damage sustained, repair time = 1 hour per point of damage sustained.
8-9= major damage, Cr 500 per point of damage sustained. Repair time 1 day per point of damage sustained.
10-11= Serious damage, Cr 1000 per point of damage sustained. Repair time 3 days per point of damage.
12+ = Critical system failure, Cr 10000 per point of damage sustained. Rpair time is 1 week per damage point repaired.
The above chart was just an example of a few moments tought on the subject. With a little homework, you could create your own chart with more detail, die modifiers, seperate repair time chart and using d20 or d100 as opposed to a simple 2d6. You might even divide the repair time by the number of engineers/technicians working on the project or subtract the toal number of skill points of all the engieers as a percentage of time reduction.
Good gaming!