Supplement Four
SOC-14 5K
Check this out. I'm thinking this is pretty cool...and that it improves the UGM task system.
I've been fiddling with the Natural Ability Check in UGM, trying to make the system flow a bit better. (Not that is flows badly--I just wanted to see if I could improve on the idea. I think I have. Keep reading.)
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What if we scratch the Natural Ability DM all together.
In place of it, we assign a specific DM based on Natural Ability, tied to the character's skill.
This way, Natural Ability will effect different skills differently. And, an account is made for experience & natural ability over lap (high skill levels won't benefit from natural ability often--which makes some sense to me).
Here's what I'm thinking....
--1-- Natural Ability goes away as we're doing it now.
--2-- UGM tasks are rolled the same (except for the Natural Ability part of the roll).
--3-- New Natural Ability DM will be known before dice roll.
New Natural Ability DM...
When Skill x 3 is equal to or less than governor stat, then use a +1 DM. Skill-0 skills are not elligible for this.
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Examples.
Da Bien-Hua
UPP is 9AA655
Streetwise-2, JOT-1, Medical-3, Electronics-1, Grav Vehicle-1
His Streetwise skills is allowed a +1DM except when governed by EDU or SOC.
Throws made on his Electronics, JOT, and Grav Vehicle skills always receive a +1DM (unless a Stat is reduced for some reason...like combat).
His Medical skill will only get the +1DM when the task throw is governed by STR, DEX or END (which is hardly ever).
Bromley Riieve's UPP is 8889AB
Since every stat Bromely has is higher than 6, all of his Level-1 and Level-2 skills will receive a +1DM.
But, any Level-3 skill will receive the +1DM only when governed by INT, EDU, or SOC.
I've been fiddling with the Natural Ability Check in UGM, trying to make the system flow a bit better. (Not that is flows badly--I just wanted to see if I could improve on the idea. I think I have. Keep reading.)
-------------------------------------
-------------------------------------
-------------------------------------
What if we scratch the Natural Ability DM all together.
In place of it, we assign a specific DM based on Natural Ability, tied to the character's skill.
This way, Natural Ability will effect different skills differently. And, an account is made for experience & natural ability over lap (high skill levels won't benefit from natural ability often--which makes some sense to me).
Here's what I'm thinking....
--1-- Natural Ability goes away as we're doing it now.
--2-- UGM tasks are rolled the same (except for the Natural Ability part of the roll).
--3-- New Natural Ability DM will be known before dice roll.
New Natural Ability DM...
When Skill x 3 is equal to or less than governor stat, then use a +1 DM. Skill-0 skills are not elligible for this.
=====================
Examples.
Da Bien-Hua
UPP is 9AA655
Streetwise-2, JOT-1, Medical-3, Electronics-1, Grav Vehicle-1
His Streetwise skills is allowed a +1DM except when governed by EDU or SOC.
Throws made on his Electronics, JOT, and Grav Vehicle skills always receive a +1DM (unless a Stat is reduced for some reason...like combat).
His Medical skill will only get the +1DM when the task throw is governed by STR, DEX or END (which is hardly ever).
Bromley Riieve's UPP is 8889AB
Since every stat Bromely has is higher than 6, all of his Level-1 and Level-2 skills will receive a +1DM.
But, any Level-3 skill will receive the +1DM only when governed by INT, EDU, or SOC.