<BLOCKQUOTE>quote:</font><HR>Originally posted by mshensley:
Please tell me that marine characters don't get an automatic cutlass skill. That was beyond a doubt the most stupid thing in CT. Never bring a sword to a gun fight...<HR></BLOCKQUOTE>
One thing to consider though...lasers, gauss weapons, FGMPS and PGMPS, even good old fashioned gunpowder based slugthrowers do horrid things to starship electronics when they miss their intended target. They also do horrid thing to internal walls of starships, at least ones that are not bulkheads or load bearing walls...if I may quote from an old CT campaign book, "The Traveller Adventure", this is on page 130:
"Interior walls are partitions; they are non load bearing panels fixed firmly in place...Inflicting 100 points on such a wall with an energy weapon will burn a hole big enough for one person per turn to pass through...". Okay...at first you may think "Hey, I need to do 100 points with a laser or even a PGMP to hurt that wall, no problem..." But...that's for a mansized hole...to me this implies that it would take a lot less then 100 points to actually penetrate the wall in question. Now, what is my point with this? Simple...one also has problems with accidently over penetrating the interior walls of a starship, so even if no electronics were hit in the room you're in due to missing, something, or someone else might be in the room next door.
Now, I'm not saying that firearms and energy weapons don't have their place in a boarding action, sometimes one does need firepower to overcome the armor of the people being boarded...but if one does not see much armor on them, then it's probably much wiser to start drawing melee weapons, at least if one wants to take the ship intact during the action.
(That, and well, they keep on putting bayonet lugs and/or built in bayonets on present model assault rifles for some reason...
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It is not I who am crazy, it's I who am mad!