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Marquis of Rech

W = 15 is a total of 15 worlds, but worlds includes stars, belts, gas giants, the Main World and 2D other bodies. It would be handier if it was broken down like that rather than given as a single figure.

DonM has said that the world numbers require revising (both in terms of values shown, and in terms of the actual definition of "world" per T5 rules). It is an ongoing part of the T5SS project.

So if Rech has 378RUs and another world has 189RUs we can say Rech's economy is twice as strong as the other world.

Note though, that Rech has -378 RUs, not +378 RUs.
 
W = 15 is a total of 15 worlds, but worlds includes stars, belts, gas giants, the Main World and 2D other bodies. It would be handier if it was broken down like that rather than given as a single figure.
Mainworld, belts and gas giants are accounted for in the extended UWP.

RUs do not translate directly into credits or "stuff". It works more like GDP and GNP in the real world. It shows the comparative strength of the economy. So if Rech has 378RUs and another world has 189RUs we can say Rech's economy is twice as strong as the other world.
And if Rech has -378 RUs, can one say that its economy is infinitely weaker than the other world's?

There are lots of threads on COTI trying to translate RUs into credits or BattRons or gold plated toilets for the dictators palace, but so far I'm not convinced.
I, on the other hand, am convinced -- that the whole concept is faulty (It got mangled in transcription from the RUs in T4:Pocket Empires).

My advice to Mr. Dray is to forget about RUs and work with per capita income and GWP (Gross World Product, analogous to GNP).


Hans
 
Pesky minus sign.... :nonono: I didn't see it when posting although I've seen it mentioned before in relation to Rech.

My take on this (for now) is that 0 RUs is an economy in equilibrium. The world has just enough to satisfy its needs.

Worlds with + RUs are producing enough surplus to allow investment in big capital projects like fleets, atmospheric processing plants, those gold plated toilets.

Worlds with - RUs do not have any disposable economic power and there are shortfalls and scarcities in goods and services. Both government and market are struggling to satisfy the needs of society (in what is probably a loosing battle).

I don't take a negative RU to mean that the worlds economy is a net drain requiring outside aid to be pumped in, but rather that all the worlds economic efforts are sucked into maintaining society.

To attempt to answer Han's question; Rech's -378RUs doesn't mean it is infinitely weaker than another world, but it does give us a quick snapshot of the relative economic strength or weakness between worlds.

If we compared North Korea at a notional -500RUs and Germany at +500RUs we'd get an idea that Germany is efficient, well resourced, has good infrastructure and an adequate labor pool while North Korea is lacking in some or all of these. We can see that economically they are far apart but to understand why we have to look more closely at the rest of the UWP and background.

I don't think the T5 RU concept is faulty, but I do think that confusing it with T4's Pocket empires RUs that can actually be "spent" and turned into stuff is damaging.
 
My take on this (for now) is that 0 RUs is an economy in equilibrium. The world has just enough to satisfy its needs.
Or its wants. Consumption tends to increase to meet income.

Worlds with + RUs are producing enough surplus to allow investment in big capital projects like fleets, atmospheric processing plants, those gold plated toilets.
The way that sort of investments usually happen is that the government seizes part of production (in the form of taxes) before the population gets a chance to spend it and then makes the investment. The population spends what is left over and (assuming it doesn't borrow extra) arrive at a state of equilibrium no matter how much or how little it produces.

In the sense you propose here, there really wouldn't be any such thing as a world with positive RUs.

Worlds with - RUs do not have any disposable economic power and there are shortfalls and scarcities in goods and services. Both government and market are struggling to satisfy the needs of society (in what is probably a loosing battle).
I don't believe that this can be true in the numbers created by the T5 RU rules.

I don't take a negative RU to mean that the worlds economy is a net drain requiring outside aid to be pumped in, but rather that all the worlds economic efforts are sucked into maintaining society.
A world consumes what it produces. Some goes to bare neccessities. If there is not enough to cover necessities, the world undergoes some radical adjustment and an equilibrium will be achieved where the bare necessities are covered. Some goes to other necessities. Most worlds are apt to consider adequate defenses a necessity, so this is where those investments you spoke of begin to be made. Once the necessities are covered, people pay for comforts and luxuries. Under no circumstances do they stop short of spending all they can and tell the government that there's a bit left over after everyone are satisfied and can the government think of something to spend it on?

To attempt to answer Hans' question; Rech's -378RUs doesn't mean it is infinitely weaker than another world, but it does give us a quick snapshot of the relative economic strength or weakness between worlds.
It's a very blurry snapshot. What's the difference between -1 RU and -1000RUs? Does it make a difference if a world has 10 million inhabitants or 10 billion but the same number of RUs/negative RUs?


Hans
 
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Worlds with - RUs do not have any disposable economic power and there are shortfalls and scarcities in goods and services. Both government and market are struggling to satisfy the needs of society (in what is probably a loosing battle).

Hi,

The implication is you are draining the Imperium of -378 RU's per year in outside loans, aid etc.

I think this means you are definitely getting the Scout base you merntioned and being put on the X-Boat route, or they are building a Naval Base, or maybe just investing in infrastructure to increase your TL....

It seems you have to keep the tainted atmosphere in order to become an Industrial world and become a Count though...

Regards

David
 
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