looking up book 2/4/5 prices, lifeboats would be cheaper.

I'd like to see the math on that one. not being flippant, this could be a great exercise in pilot/navigation.
It's very, very hard to hit a planet by accident. Nearly impossible, I'd say. Here's why:
At 1-G acceleration, a ship will take about 333 minutes (5.5 hrs) to travel to a Size 7 world from 100 diameters distance (Book 2 p10). It is assumed to accelerate for half the trip, then decelerate for the remainder of the trip.
First comment -- seems to me that prudent starship operation would require the pilot to *not* aim at the dead center of a planet. Rather, he'd choose a trajectory that would insert the ship into orbit (or bounce out of orbit in the case of a drive failure).
At the midpoint of the journey, the ship is going 360,000 kph (The world is about 500,000 kilometers away). If something goes bad right then (the worst time), the ship has about 1.4 hours before it hits the planet). But here's the deal -- the ship will miss the planet because its initial trajectory assumed it would decelerate to the planet. Failing to decelerate will result in the ship arriving an hour *early* and the planet simply won't be there.
In fact the entire course is remarkably well designed to avoid accidental crashes into a planet. The ship must "lead" the planet (i.e., aim itself where the planet will be in 5.5 hours). Any error after the midpoint of the trip will result in the ship arriving *before* the planet gets there. Any error before the midpoint can be corrected by thrusters easily -- if its even necessary. For that matter, it is highly unlikely that a breakdown *before* the midpoint will occur at the exact second needed to put the ship on a collision course with the planet.
Assume that thrusters produce 1/10G acceleration. In 30 minutes of thrust, these thrusters can shift the ship's trajectory by 1620 km. If the ship shuts the thrusters off at that point and simply coasts for 4 hours, the total trajectory shift will be 12,900 km. More than enough to miss a planet. But as noted, the odds of a ship's drive breaking down at the *exact* moment needed to produce a collision are essentially nonexistent.
Remember that the ship's course will produce a rendezvous with the planet only if the ship accelerates at an exact acceleration for an exact amount of time and decelerates at an exact deceleration for an exact amount of time. Any change in this will cause the ship to miss the planet. And while the ship may wind up on course to hit something else, the odds are very remote -- space is HUGE and objects are TINY by comparison. Planets are like individual grains of sand on a gym floor--nearly impossible to hit by accident. And even if the ship winds up on a course to hit something else, it should have many hours to adjust its course. Thrusters can do this easily.
So...dramatic though they are, lifeboats make little sense in Traveller. IMHO of course.
Note that the escape pod in Star Wars was a *plot device* to get the droids on Tatooine.
I can almost _hear_ some liverpool shipyard program financial manager saying something similar about the titanic ....
As shown above, a ship in space is in an UTTERLY different environment (and threat environment) than Titanic in 1912.