True. And technically, they're neither cat-people* nor samurai either. It's all cool**.It's not a fetish, it's a cultural trait.![]()
*David Bowie earworm time. Enjoy!
*...for cats, it's cool for cats. Now it's Squeeze.
True. And technically, they're neither cat-people* nor samurai either. It's all cool**.It's not a fetish, it's a cultural trait.![]()
Simple.I'd retconned the machine shops into Maker Devices since that seemed appropriate for modern tech assumptions. Then I started wondering how you'd get the newly-fabricated parts up to the drive bays. And then I wondered how you'd get large sheets of replacement Collector Sail material out to the Collector. . .
Gonna make me do it the hard way, huh?Simple.
Those workshops are coin operated.
You just need a roll of quarters ...![]()
For all of the great work you've done so far, I think you've got enough material here to put it into a document and publish it: a couple of pages in a single PDF is easier to digest IMHO. I like your Rubenesque, 600 ton, edge-of-the-RAW, starship.I think I'll restart this thread to make a more readable version (maybe not immediately, though).
Anyone see issues with these deck plans that I haven't yet mentioned?
Along the same lines, the inability to easily access the engine room is a security feature.Civilian spaceships don't expect to get shot up, regularly.
There are paraplegic US vets using mechanical assists as part of DARPA testing.Depends on the complexity of the prosthesis. I think its fair to assert that a wheel chair is a prosthesis, but still limits mobility and reach. I don't know if a paralyzed person would be replacing such a thing with some kind of "walker" contraption.
Then again, we don't know the state of medical science to the point where such disabilities may only be temporary during a healing process.
Nice compliation, and it'll work as-is. That's a clean presentation of an untidy thread.I compiled most, but not all of the Shugushaag class design into a PDF as a reference for Boughene Blues. I can put it up as a plain text, RTF or DOCX if you want to edit. I also took the liberty of naming the remaining 16 ships that were built. Another boondoggle is CY Lines, a subsidiary that was set up as a golden parachute for the executives who greenlighted the Shugushaag project. An overfunded line subsidized by Collace Yards which was then spun off into a new independent company, owning 3 ships outright, and headed by the executives who convinced the board to underwrite their unprofitable venture.
I know the Jump Ship in Supp 7 needed some of the cargo pod space for docking hardware, and I think it needed some space in the tug itself.but I think in later rules (don't ask me where) the consensus became that you had to sort of lock that stuff down, and the functional effect was docking and locking hardware that used 5-10% of the capacity of either the cargo module, or the tender, or both,
Which is to say that a Jump Shuttle built around a Size Q Jump Drive (and a Size K, not F, maneuver drive if it fits) could be a really useful and versatile ship! It just wouldn't be this ship.I know the Jump Ship in Supp 7 needed some of the cargo pod space for docking hardware, and I think it needed some space in the tug itself.
That requirement does show up in MgT, at least. Don't know enough about other systems yet to comment intelligently.
If so, 5% of a 600Td hull is 30Td. That's most of the Shug's internal payload right there. It'd end up being a different ship; IMO, it'd be a prolate spheroid with retractable grapples/adapters to interface with external cargo modules, and little or no internal cargo space. For J5, it would need to retract the adapters to keep them from getting sheared off by the jump bubble, while less-intense jump fields could enclose a much larger volume without presenting this risk.
Functionally, pods are just carried craft. So... that would be, at least under HG... (Bk5-80 p30)I know the Jump Ship in Supp 7 needed some of the cargo pod space for docking hardware, and I think it needed some space in the tug itself.
That requirement does show up in MgT, at least. Don't know enough about other systems yet to comment intelligently.
Tonnage of craft | Cradle on <1 kTd | Cradle on >1 kTd | Cargo or WeaponBay |
>= 100 Td (Big Craft) | 110% @ kCr2/Td | 110% @ kCr2/Td | Not Listed |
<100 Td (Small Craft) | 100% @ kCr2/Td | 130% @ kCr2/Td | 200% @ Cr0/td |
Supplement 9 Fighting Ships ... not Supplement 7 Traders & Gunboats.I know the Jump Ship in Supp 7
This is where you run into trouble trying to reconcile the two systems because at the fundamental paradigm level they work in completely different ways starting with completely different assumptions.In that case, J-5 is beyond what HG says TL-13 should be capable of building, if you assume HG's TL limits on Jump capability are the general case.
CT doesn't allow for any "experimental beyond tech level" allowances explicitly within the rules. The caps are HARD caps.I'm only familiar with T5's rules for things built at inadequate TLs. Do they exist in other rules sets?
Jump governors are only "a thing" needed for LBB2.77 drives.the lack of a jump governor
Aside from knowing that the Cephus Engine exists, I know nothing about CE.I'm sufficiently unfamiliar with Cephus Engine
This is a very good point ... but also one that has limits.Functionally, pods are just carried craft.
The HG Jn by TL rules and LBB2's exceptions thereto: ('81 rules)
TL 9: J1; except J2-3 possible for 100-200Td (note: constraint is computer, drives can be J4)
TL 10: J1; except J4 possible for 100-400Td, J3 100-600Td, J2 up to 800Td
TL 11: J2; except J5 possible for 200-400Td, J4 100-400Td, J3 100-600Td
TL 12: J3; except J6 possible for 400Td, J5 200-400Td, J4 100-600Td
TL 13: J4; except J6 possible for 400Td, J5 200-600Td
TL 14: J5; except J6 possible for 400-600Td
TL 15: J6, all hulls but you still can’t get J6 into a 100Td hull (that needs about 130Td)
Note that the following ships are "XBoats" (no maneuver drive, and just enough fuel to run the powerplant for the week in Jump, and needing support from tankers/tenders at both ends of a Jump):
J-4, 100Td (TL-10 through 12)
J-5, 200Td (TL-11 through 13)
J-6, 400Td (TL-11 through 14)
J-4 in a 200Td hull (TL-10), J-5 in a 400 or 600 Td hull (TL-12 & 13), and J-6 in a 600Td hull (TL-14) have full 4-week powerplant fuel allocations and room for maneuver drives.
There is the Sup 7 SDB Jump Carrier. Page 38. WHich mounts the SDB as a large external.Supplement 9 Fighting Ships ... not Supplement 7 Traders & Gunboats.
I presume this was a simple typo (easy enough to make those, I make plenty of them myself).